Zoo Keeper (DS)
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Zoo Keeper
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| Publisher: | Ignition Entertainment |
| Developer: | Buddiez |
| Alternative Title: | None |
| Release date: | JP: 02/December/2004 NA: 18/January/2005 EU: 11/March/2005 AU: date/monthintext/year |
| Genre: | Puzzle |
| Number of Players: | 1-2 |
| Rating: | ESRB - E (Everyone) PEGI/ELSPA - 3+ CERO - Free |
| Platform: | |
| Media: | DS Game Card |
| Online Functions: | ? |
Contents |
Description
Zoo Keeper is a puzzle game developed by Buddiez, published by Success in Japan and Ignition Entertainment in the US and Europe.
Gameplay
The rules in Zoo Keeper are simple: your objective is to erase the animal symbols that fill up the screen by aligning them three in a row, while trying for a high score by erasing them in a combo. The Level ends when each diffierent animal symbol has been erased, this leads to the player trying to make sure that he/she leaves one set of animals untouched in order to amass the highest possible score.
Symbols are aligned by swapping one tile with one next to it. If this makes a line of three with either of the swaped tiles, the tiles stay in this position and the line of three disappears. If no line of three is formed, then the tiles swap back to theri original position.
When tiles disappear, any tiles above them on the screen fall down to fill the space. If this results in a further line of three, this line also disappears. This is called a 'chain'.
The game is similar in concept to Bejeweled, a game developed for Pocket PCs. However, there are some crucial differences. The aim of Bejeweled is not to run out of moves, whereas if this happens in Zoo Keeper the screen is cleared and you earn bonus points. Furthermore, Zoo Keeper has a number of addition modes, such as Quest and Time Attack, which expand the game considerably.
Game mode: Zoo Keeper
The "main" game mode sets you a quota of animals to catch in order to advance a level. This quota starts at three animals. Once you have erased at least three of every symbol, the screen clears and you advance to level two, where at least four of each animal must be caught. Each time the level advances, the number of animals required increases, but the score from catching each aminal also increases. In addition, at higher levels the timer decreases more rapidly.
Game mode: Tokoton
Tokoton is similar to the main mode, but the quota is set at 100 aminals. In addition, the player is not required to catch 100 of every animal, but instead 100 of just one type. When 100 elephants, for example, are captured, the screen clears and the points awarded for each cleared tile are increased. The counter for elephants is reset to zero, but the counters for all other animals remain as they are. Therefore, it is common to increase by a few levels in a short period of time.
Game mode: Quest
This mode consists of ten stages, where the Curator of the zoo sets certain challenges. These challenges are: - capture 20 lions (while capturing as few other animals as possible) - capture 15 more giraffes than pands (or 15 more pandas than giraffes) - create thirty chains - capture each animal only once - pick a flashing tile - move a flashing tile to the bottom of the screen - capture seven times without chaining - capture a group of four or more animals five times - capture ten vertical lines (while capturing as few horizontal lines as possible) - fill the timer
Game mode: Time Attack
This game is the same as the main game, but with an absolute time limit of six minutes for gameplay. The quotas needed for each level are reduced.
Game mode: Very Hard Mode
This is unlocked by placing top in each of the previous modes' high score tables.
Screenshots
Links
Credits
Staff who worked on game here. May be from the start/end credits or manual.
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Persons role: [[Persons name]], [[Next persons name]] ( if more than one in role)<br>

