The Legend of Zelda: Four Swords Adventures (GameCube)
From GamerWiki
Edit:
|
The Legend of Zelda: Four Swords Adventures
| |
| Publisher: | Nintendo |
| Developer: | Nintendo |
| Alternative Title: | Zelda no Densetsu: 4tsu no Tsurugi (GameCube) (JP) |
| Release date: | JP: 18/March/2004 NA: 07/June/2004 EU: 07/January/2005 AU: date/monthintext/year |
| Genre: | Action Adventure |
| Number of Players: | 1-4 |
| Rating: | ESRB - PEGI/ELSPA - 3+ CERO - |
| Platform: | |
| Media: | Mini-DVD |
| Online Functions: | No |
The Legend of Zelda: Four Swords Adventures is a primarily multiplayer game set in the Zelda universe and uses many of the gameplay mechanics from that universe. The game is playable in singleplayer mode as well, by controlling all four characters at once and arranging them into set formations.
Contents |
Story
Seven faries have been captured by Varti and imprisoned in dark cages. Link gives chase and picks up the Four Sword - which then splits him into four characters.
Gameplay
The game is mush more action-based than a standard Zelda title, reverting in essense to the original The Legend of Zelda (NES) or possibly The Legend of Zelda: Link's Awakening (GB). Players directly control one or more Links, and must progress through the levels solving puzzles, most of which require more than one Link to operate switches, buttons or to lift heavy stones at once.
Objects
Link's sword is always bound to the B button; Link's shield is used automatically in the direction Link faces. The A button uses an object, which is collected as the layer progresses through the game. Objects include:
- The bow and arrow - used for hitting far-off switches and shooting enemies from afar
- The fire rod - launched flame from its end or can be used as a flamethrower
- Bombs - can be set on the ground and explode, destroying nearby enemies or fragile walls
- The boomerang - stuns enemies that it hits and can collect items
Use of Game Boy Advance
In multiplayer, each player controls Link using a Game Boy Advance connected to the GameCube. When players enter certain underground sections or pass under bridges, the playing screen moves to each individual Game Boy Advance. In addition, conversations with characters take place on the Game Boy Advance screen rather than the main screen.
Competitiveness
While the game does revolve around cooperation, at the end of each level the players are evaluated to work out which one has performed the best. This is judged on criteria such as enemies killed. In addition, players are asked to vote (on their Game Boy Advance screen) which other player was the most help an the biggest hindrance. Finally, the number of force gems collected by each player is added.
Screenshots
Review Scores
- [GameSpot]: 8.1/10 (07/June/2004)
Trivia
- The game was sold in Europe and the US packaged with a Game Boy Advance GameCube link cable.
Credits
This game currently has no credits filled in. Please edit this entry to include any credits for the game you can, in the form:
- Job: Person 1, Person 2
External links
editThe Legend of Zelda | The Legend of Zelda II: The Adventure of Link | The Legend of Zelda: A Link to the Past (SNES) | The Legend of Zelda: Link's Awakening (GB) | The Legend of Zelda: Link's Awakening DX (GBC) | The Legend of Zelda: Oracle of Ages (GBC) | The Legend of Zelda: Oracle of Seasons (GBC) | The Legend of Zelda: Ocarina of Time | The Legend of Zelda: Majora's Mask | The Legend of Zelda: The Wind Waker (GameCube) | The Legend of Zelda: The Minish Cap (GBA) | The Legend of Zelda: Collectors' Edition (GameCube) | The Legend of Zelda: Four Swords Adventures (GameCube) | The Legend of Zelda: Twilight Princess | The Legend of Zelda: Phantom Hourglass (DS)



