Yoshi Touch & Go (DS)
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Yoshi Touch & Go
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| Publisher: | Nintendo |
| Developer: | Nintendo |
| Alternative Title: | |
| Release date: | JP: 27/January/2005 NA: 14/March/2005 EU: 6/May/2005 AU: 31/March/2005 |
| Genre: | Action |
| Number of Players: | 1-2 |
| Rating: | ESRB - Everyone (E) PEGI/ELSPA - 3+ CERO - ? |
| Platform: | |
| Media: | DS Gamer Card |
| Online Functions: | No |
Yoshi Touch & Go (Catch! Touch! Yoshi! (DS) in Japan) is a Nintendo DS game revolving around Yoshi and Baby Mario. Its graphical style and cast of characters originate from Super Mario World 2: Yoshi's Island. The player controls characters using only the DS's touch screen capabilities. Special functions can be performed using the DS's microphone. The stylus and touch screen are also used to capture enemies and items in bubbles, shoot eggs at enemies, and to make Yoshi jump. The microphone can be blown into to "blow away" all of the clouds drawn on the screen.
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Gameplay
The game features two styles of game-play: vertical-scrolling and side-scrolling. In the vertical-scrolling mode, players use the stylus to draw clouds in the sky, guiding Baby Mario away from enemies and obstacles as he falls toward the ground. In the side-scrolling mode, players use the stylus to make Yoshi jump over obstacles and throw eggs as he runs across Yoshi’s Island. There are no complicated controls to master. With simple yet precise Touch Screen controls, players of all ages and skill levels can easily enjoy the action. It is a simple, yet challenging game.
Special powers/weapons/moves/features: Touch Yoshi to make him jump, then touch him again to make him flutter-jump higher and higher. You can touch the screen to make Yoshi throw eggs that will collect coins and knock down enemies and egg-producing fruit. You can also encircle enemies in clouds to turn them into coins, which you can then throw to Yoshi with the stylus.
Screenshots
Credits
Producer: Takashi Tezuka
Director: Hiroyuki Kimura
Game Conception & Program Director: Keizo Ohta
Product Management: Masahiro Imaizumi
Map & Level Design: Yasuhisa Yamamura, Masataka Takemoto
Main System Programming: Jin Nakanose
Enemy & Object Programming: Kenichi Nishida
Chapter & Game System Programming: Kenta Satoh
Architect Programming: Yusuke Shibata
Design Director: Masanao Arimoto
Character Design: Akiko Hirono, Yasuyo Iwawaki
Background Design: Miki Watanabe
Sound Director: Kazumi Totaka
Sound Programming: Taiju Suzuki
Music: Asuka Ohta, Toru Minegishi
Voice: Charles Martinet, Kazumi Totaka
Progress Management: Keizo Katoh
Technical Support: Hironobu Kakui, Yoshito Yasuda, Toru Inage
Programming Support: Masato Kimura, Hirohito Yoshimoto, Taro Bando, Tetsuya Sasaki, Satoru Osako, Tetsuya Nakata, Shinji Okane, Koji Yoshizaki
Executive Producer: Satoru Iwata

