Yoshi's Island DS (DS)
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Yoshi's Island DS
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| Publisher: | Nintendo |
| Developer: | Artoon |
| Alternative Title: | Yoshi's Island 2 (DS) (development) |
| Release date: | JP: date/monthintext/year NA: date/monthintext/year EU: 01/December/2006 AU: date/monthintext/year |
| Genre: | 2D Platformer |
| Number of Players: | 1 |
| Rating: | ESRB - E (Everyone) PEGI/ELSPA - 3+ CERO - CERO-rating |
| Platform: | |
| Media: | DS game card |
| Online Functions: | No |
Yoshi's Island DS is a platforming video game, developed by Artoon for the Nintendo DS and published by Nintendo. It is a direct sequel to Yoshi's Island: Super Mario World 2 (SNES) and uses many of the same gameplay mechanics.
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Story
The game's story focuses on the Yoshi clan as they attempt to rescue newborn children that have been kidnapped by Kamek.
Gameplay
Yoshi's Island DS's gameplay is fundamentally the same as Yoshi's Island: Super Mario World 2 (SNES). The player guides various different coloured Yoshis through side scrolling stages. To acheive this, Yoshi is able to jump and hover for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to, say, smash crates). Some stages offer Yoshi the ability to morph into vehicles for a short time. Yoshi's Island DS, like the original Yoshi's Island, differs from many platforming games in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him/her before a timer runs out.
Yoshi's Island DS differs from the previous game in that five babies are available for Yoshi to carry, each bestowing a different ability.
- Baby Mario allows Yoshi to dash and makes special 'M' blocks appear
- Baby Peach allows Yoshi to float and fly on wind currents
- Baby DK can grab and swing on vines and ropes
- Baby Wario uses his magnet to attract metal objects and
- Baby Bowser spits fireballs.
The need to switch babies at key points adds a puzzle element to the game.
The Nintendo DS's two screens act as one tall screen. However, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, nothing special is done with the dual screen feature. The game does not make use of the bottom screen's touch sensitivity. Each of the game's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.
Flowers and coins, as well as stars, are scattered about the game's stages. These are totalled at the end of each stage and a score is given depending how many of each were collected (a maximum of 30 stars, 20 red coins and 5 flowers). Perfect scores are required to unlock one of the two sets of secret levels (the other set being unlocked upon completing the game). Special character coins are also introduced. Missing from the game are the power-ups of sorts, like the ability to spit seeds by eating watermelons, which were present in the original.
Keys scattered throughout the stages unlock minigames which are playable both mid-level and from the main menu.
Screenshots
Review Scores
Trivia
- Although the graphical style is verys similar to its prequel, Yoshi's Island DS actually uses the updated graphical style set from Yoshi Touch & Go (DS).
Credits
- Voice (Yoshi): Kazumi Totaka
- Voice (Baby Mario, Baby Wario and Baby Luigi): Charles Martinet
External links
This article uses source material obtained from Wikipedia The original article can be found at http://en.wikipedia.org/wiki/Yoshi%27s_island_DS



