Time Crisis II (Arcade)
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Time Crisis II
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| Publisher: | Namco |
| Developer: | Namco |
| Alternative Title: | None |
| Release date: | JP: date/monthintext/year NA: date/monthintext/year EU: date/monthintext/year AU: date/monthintext/year |
| Genre: | Lightgun Shooter |
| Number of Players: | 1-2 |
| Rating: | ESRB - ESRB-rating PEGI/ELSPA - PEGI-rating CERO - CERO-rating |
| Platform: | Arcade |
| Media: | ROM |
| Online Functions: | No |
Time Crisis II is the sequel to Time Crisis, a shooting game where you can hide behind objects to avoid enemy fire.
Contents |
Story
Two V.S.S.E. operatives are sent to prevent the launch of a satellite.
Gameplay
Time Crisis II plays almost the same as the first Time Crisis, however the major new introduction was that is was two player - each player having their own screen as the characters would often take different routes. The same duck and shoot mechanic from the first game still exists, however the time for each section is now limited to 40 seconds per section, and a scoring mechanic has been introduced. Again hiding also acts as the method for reloading the gun. Also introduced was Crisis Vision which allows for the player to see which bullets the enemy has fired will be deadly.
Trivia
- Any trivia? Each point should be preceeded by an asterisk.
Credits
(the people who made the game)
- Important Person: Important Job
- Another Important Person: Another Important Job
Formats
- Arcade
- Sony PlayStation 2
External links
Screenshots
Review Scores
- Magazine Name: score (issue number or date)




