Sony System 246

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Sony System 246

Sony System 246
Manufacturer: Sony
Alternate Names: Any other names the console has. Acronyms, prototype names etc
Announced: date the console was announced
Release date: JP: date/month in text/year
NA: date/month in text/year
EU: date/month in text/year
AU: date/month in text/year
Initial Price: JP: ?
NA: ?
EU: ?
AU: ?
Discontinued: date discontinued


Contents

Description of Hardware

This is a Work-in-Progress template for System Information. Feel free to revise it. Description of system goes here.

Hardware Specifications

Based on the same hardware in the Sony PlayStation 2.

This is a rough approximation of the System246, as it is apparently slightly modified for each game or manufacturer (e.g. Namco and Sega have their own different revisions).

  • CPU : 128 Bit "Emotion Engine"
  • ?System Clock: 300 MHz
  • ?System Memory: 32 MB Direct Rambus
  • ?Memory Bus Bandwidth: 3.2 GB per second
  • ?Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
  • ?Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
  • ?Floating Point Performance: 6.2 GFLOPS
  • ?3D CG Geometric Transformation: 66 million Polygons Per Second
  • ?Compressed Image Decoder: MPEG2
  • Graphics : "Graphics Synthesizer"
  • ?Clock Frequency: 150MHz
  • ?DRAM Bus bandwidth: 48 GB Per Second
  • ?DRAM Bus width: 2560 bits
  • ?Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
  • ?Maximum Polygon Rate: 75 Million Polygons Per Second
  • Sound : "SPU2+CPU"
  • ?Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
  • ?Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
  • I/O Processor
  • ?CPU Core: Current PlayStation CPU
  • ?Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
  • ?Sub Bus: 32 Bit

Games

Peripherals

Emulation

Trivia

External Links

www.system16.com

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