Sinclair ZX Spectrum

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Systems | Sinclair | Category:Sinclair | List of Games


Sinclair ZX Spectrum

Image:Coverpic.jpg
Manufacturer: Sinclair
Alternate Names: Timex Sinclair 2068 (USA)
Czerweny CZ-2000/CZ-Spectrum (Argentina)
Announced: date the console was announced
Release date: JP: date/month in text/year
NA: date/month in text/year
EU: date/month in text/year
AU: date/month in text/year
Initial Price: JP: ?
NA: ?
EU: ?
AU: ?
Discontinued: date discontinued


Other games available (temporary link)

Contents

The Hardware

Sinclair Spectrum Boot Screen
Sinclair Spectrum Boot Screen
  • FIRMWARE:
    • 3.54 MHz Zilog Z80A CPU
    • 16K / 48K / 128K RAM
  • DISPLAY:
    • 32 x 22 character text display
    • 256 x 192 pixel resolution
    • 8 colours (2 brightness levels per colour)
  • SOUND:
    • 1 channel, 5 octave (16/48K Spectrums)
    • 3 channel, 7 octaves (128K Spectrums)
  • I/O:
    • Z80 bus, tape, RF television (All Spectrums)
    • External numeric keypad (Spectrum 128)
    • RS232 - Midi Out, RGB, Joystick (Spectrum 128, +2, +2A, +3)
  • STORAGE:
    • Built-in tape recorder (Spectrum +2, +2A)
    • Build-in 3" disk drive (Spectrum +3)

(Above details courtesy of Planet Sinclair - http://www.nvg.ntnu.no/sinclair/contents.htm)

Sinclair Spectrum +2A Motherboard
Sinclair Spectrum +2A Motherboard


The Games

A full list of Spectrum Games documented on GamerWiki can be found at the Sinclair ZX Spectrum category.

Specific Games

The World of Spectrum site lists well over 7,000 unique games released for the Spectrum, from Sinclair Research's own Thro' the Wall, included with the machine on release in 1982 as part of the bundled Horizons cassette, through Turbulence, published in 1992 and possibly the last original retail release for the platform, and on to ZX Football Manager 2005, published in 2005 and still on sale via the web.

As with other 8-bit systems, the Spectrum software environment, particularly in the early days, was characterised largely by its unregulated variety. Barriers to entry were minimal, and it seemed that anyone with the talent and persistence to complete a game would get it published one way or another. Projects were often built by lone programmers or very small teams, over short periods. The low financial risk these conditions entailed meant that games could be completed with few restrictions placed on themes or mechanics. As the scene evolved, large developer/publishers such as Ocean emerged, with more professional practices, but they were competing to the end with niche outfits such as Delta 4 and one-man teams like Pete Cooke.

The industry began to define its genres during this period, and while much of the output consisted of arcade game conversions, derivative licenses and shoddily coded clones, there are many titles displaying innovation, ambition, and downright eccentric design to be found in the Spectrum's extensive catalogue.

Key Titles

Official Your Sinclair Top Ten:

Your Sinclair Readers' Top 10:

A full list of Sinclair ZX Spectrum games documented on GamerWiki can be found at the Sinclair ZX Spectrum category.

Alternatively, a manually created list is also available - this is to be deprecated, so please add any further games to the games to be added page.

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