Sega System Multi 32

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Sega System Multi 32

Sega System Multi 32
Manufacturer: Sega
Alternate Names: Any other names the console has. Acronyms, prototype names etc
Announced: date the console was announced
Release date: JP: date/month in text/year
NA: date/month in text/year
EU: date/month in text/year
AU: date/month in text/year
Initial Price: JP: ?
NA: ?
EU: ?
AU: ?
Discontinued: date discontinued


Contents

Description of Hardware

This is a Work-in-Progress template for System Information. Feel free to revise it. Description of system goes here.

Hardware Specifications

  • Main CPU : NEC V70 @ 20MHz (32 bits RISC CPU)
  • Sound CPU : Z80 @ 8.053975 MHz
  • Sound chip : YM3438 @ 8.053975 MHz & Sega MultiPCM 28 channel PCM chip @ 8.053975 MHz (can access up to 4meg of sample rom)
  • Max Colours : 16384 (8bpp - 16 colours per sprite)

Goes through a 16->512 indirection table, then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well Sprite Structure : Sprites follow each other in memory except when you stumble on a "go to "

  • Video resoution : 320 x 224
  • Board composition : Main board + Rom board
  • Board Features : 4 BG planes and technically infinite sprites of arbitrary size, BG planes can all be scaled and linescrolled, alpha blending, global RGB brightness control

Games

Peripherals

Emulation

Trivia

External Links

www.system16.com

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