Nintendo Wii
From GamerWiki
| Manufacturer: | Nintendo |
| Alternate Names: | "Revolution" (development name) |
| Announced: | 18 May 2005 |
| Release date: | JP: 2nd December 2006 NA: 19 November 2006 EU: 8th December 2006 AU: 7th December 2006 |
| Initial Price: | JP: Y25,000 NA: $250 EU: £179/Euro249 AU: $399 |
| Discontinued: | n/a |
Contents |
Description
Wii is the official name for Nintendo's fifth home console, the successor to the Nintendo GameCube. The system was unveiled at Nintendo's 2005 E3 press conference and will be released to consumers in 2006.
The Wii is backward compatible with Nintendo GameCube games through a dual-format front-loading disc drive. Additionally, Wii will have the ability to play Nintendo 64, SNES/Super Famicom, and Nintendo Entertainment System/Famicom games. These Nintendo catalogue games will be run using emulation or straight porting to the Wii hardware. The Nintendo back catalogue will be available through their online download service. Downloaded retro games will receive a graphical update for the new service (Source).
An online gaming service will be provide for Wii and DS. At E3, Nintendo stated that the online gaming service for Nintendo DS and Wii would be free, with no subscription payments.
Nintendo has also announced that the system will contain Wi-Fi functionality for communication with input devices (controllers) and other peripherals or consoles (such as Nintendo DS).
Wii Launch Titles
- The Ant Bully
- Avatar: The Last Airbender
- Barnyard
- Blazing Angels: Squadrons of WWII
- Call of Duty 3
- Cars
- Dragon Ball Z: Budokai Tenkaichi 2
- Elebits
- Ennichi no Tatsujin
- Excite Truck
- Far Cry: Vengeance
- The Grim Adventures of Billy & Mandy
- Gottlieb Pinball Classics
- GT Pro Series
- Happy Feet
- Kororinpa
- The Legend of Zelda: Twilight Princess
- Machi Kuru Domino
- Madden NFL 07
- Marvel: Ultimate Alliance
- Monster 4x4 World Circuit
- Necro-Nesia
- Need for Speed: Carbon
- Open Season
- Rampage: Total Destruction
- Rayman Raving Rabbids
- Red Steel
- SpongeBob SquarePants: Creature from the Krusty Krab
- Super Fruit Fall
- Super Monkey Ball: Banana Blitz
- Super Swing Golf
- Tamagotchi's Sparkling President
- Tom Clancy's Splinter Cell: Double Agent
- Tony Hawk's Downhill Jam
- Trauma Center: Second Opinion
- WarioWare: Smooth Moves
- Wii Play
- Wii Sports
- Wing Island
Previous (E3 2006) Scheduled launch list
The following titles were confirmed by Nintendo (in May 2006) as being available for the 2006 Worldwide launch of Wii:
- The Legend of Zelda: Twilight Princess
- Metroid Prime 3: Corruption
- Excite Truck
- Wii Sports
- Red Steel
- Tony Hawk's Downhill Jam
- Madden NFL 2007
- Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
- Super Monkey Ball: Banana Blitz
- Metal Slug Anthology
- Trauma Center: Second Opinion
- Elebits
- Marvel: Ultimate Alliance
- Blitz: The League
- Rayman Raving Rabbids
- SpongeBob SquarePants: Creature from the Krusty Krab
- Disney/Pixar's Cars
Wii Accessories
The following accessories and peripherals have been confirmed by Nintendo (in May 2006) as being available for the 2006 Worldwide launch of Wii:
Wii Online Features
The Wii will support online gaming through a managed service similar to Nintendo Wi-Fi Connection (WFC).
Nintendo has commented that the Wii is designed to be permanently powered, using a sleep mode in which the unit will become silent and use a small amount of electricity. In this mode, reportedly called WiiConnect24, Wii will maintain its connection to the Internet. This permits the unit to interact with Nintendo's online service as well as other Wii users. One example of this usage has been given using Animal Crossing. In Animal Crossing on the Wii, other players will be able to visit towns running on other Wii, even when the unit is in standby, or sleep, mode. The Nintendo online service will also be able to deliver messages, gifts, and change town residents while the unit is in this mode.
Nintendo has recently (June 2006, source British Gaming Blog) been quoted as stating that Nintendo DS demo software will be made available through WiiConnect24. Demos will be downloaded to the Wii over WiiConnect24, and then downloaded to local DS units using Wi-Fi.
The Wii will also be able to download retro Nintendo games from the WiiConnect24 service, along with other specially-developed 'indie' games. The pricing for these 'indie' games has been stated at ¥500 and ¥1,000, roughly US$4.50 to US$8.99 (reference).
Trivia
- Before E3 2005, a fake trailer for Nintendo's new system appeared on the internet (Video available at www.nintendoon.com). The Nintendo On trailer was created by Pablo Belmonte, a talented Spanish art student who decided to use the excitement around the Nintendo Revolution to showcase has abilities.
- It has been reported that the Nintendo DS can be used as a wireless remote control for certain games on the Wii console.[1] This feature will operate using the Wii and Nintendo DS Wi-Fi features.
Hardware Specification
Unconfirmed at the moment. Statements indicate that Wii will be 2-3 times more powerful than the Nintendo GameCube.
The console has been confirmed to support 802.11g Wi-Fi, play DVDs, have 512mb on board Flash memory for storage and an intergrated SD slot for memory expansion.
The Wii will also have a custom graphics card made ATI codenamed "Broadway" & a custom CPU designed by IBM codenamed "Hollywood". These companies are also making the graphics (ATI) and CPU (IBM) for the Microsoft Xbox 360.
Hardware Specifications
Processors:
- CPU: PowerPC based processor codenamed "Broadway", fabricated using a 90nm process
- GPU: ATI "Hollywood" GPU fabricated using a 90nm process
Ports:
- Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
- One SD memory card slot.
- Two USB 2.0 ports.
- One Sensor Bar port.
- Four Nintendo GameCube controller ports.
- Two Nintendo GameCube memory card ports.
- WiFi 802.11b/g wireless built in
- Compatible with optional USB 2.0 to Ethernet LAN adaptor.
Storage:
- 512 MB built-in flash memory.
- Expansion available via SD card memory.
- GameCube Memory Cards (for saving GCN games only).
- Slot-loading disc drive compatible with:
- 8 cm GameCube optical disc.
- 12 cm Wii optical disc.
Video:
- Up to 480p[60](NTSC) or 576p (PAL/SECAM)
- Component (including Progressive scan), S-Video, or composite output.
- 16:9 anamorphic widescreen support.
Audio:
- Main: Stereo, Dolby Pro Logic II.
- Controller: Built-in mono speaker.
Hardware Rumours
The following were the rumoured hardware specs during early 2006.
Specs of IBM Broadway, the Wii CPU and ATI Hollywood, the Wii GPU.
Four 2.5Ghz IBM G5 Custom cores with 128KB of level 1 cache and a 512KB shared level 2 cache.
ATI "Broadway"
GPU will offer a dual core RN520 chipset with a 16 MB on-board eDRAM frame buffer.
"Considering that the GameCube had 24 MB MoSys 1T-SRAM when it first launched (2001) and the Wii being its successor 5 years (2006) later it would have around 256 MB of ram."
As there is no solid reliable source to back-up the above information it is still listed as 'rumour' and will be updated in due time.
This following is a quote from cubetoons.com (IGN affiliate) in the E3 wrap-up article.
"As far as the Wii itself is concerned, there has not been much to report. We did hear more about its tech specs though. While the 1.1Ghz PowerPC* CPU does not compare to the PS3s Cell processor in terms of power, it is much faster than I was initially expecting. I was thinking somewhere in the 750 MHz range. I agree with Nintendo in that it is true that tech specs do not really matter to the people who play the games."
cubetoons.com later posted an editor's note as below.
"Editors note: The 1.1Ghz PowerPC was not confirmed by Nintendo. The CPU speed is based on a rumor that I came across. So while I can not say what the confirmed CPU speed will be, I can say that I am hopeful it will be 1.1 GHz. I apologize for any confusion this may have caused."
Known specifications
- Processors:
- Memory:
- Ports and peripherals:
- Two USB 2.0 ports.
- Wireless controllers.
- A Single proprietary output for video and audio.
- No serial ports announced (All Nintendo consoles to date have expansion serial ports).
- A dongle enabling DVD playback will plug into the front.
- Media:
- 512 MB of flash memory
- Slot loading DVD drive capable of handling both 12 cm and 8 cm DVDs (for GameCube compatibility). A first for slot loading drives.
- 2 front loading SD memory card slots.
- Networking:
- Wi-Fi by the Broadcom Corporation:
- No Ethernet port
- Backward compatibility:
- Four controller ports for GameCube controllers.
- Two memory card slots for GameCube games.
- DVD drive loads proprietary GameCube 8cm DVDs.
- Games from Nintendo's back catalogue of titles for the NES, SNES, and Nintendo 64, available for download (pricing structure as yet unknown).
- Colors & Styles:
Backwards Compatibility
The Wii will not only be able to load Nintendo GameCube discs in its DVD-Drive but it will also be able to emulate all the previous home consoles made by Nintendo. Nintendo will then offer games for these consoles via its download service, known as the Virtual Console. Games obtained this way are paid for with Wii Points, which in turn are paid for wither directly by credit card or indiretly by buying a pre-paid card.
Many see Nintendo trying to repeat the success that the music industry had with illegal music downloads. Since computers have been powerful enough to emulate past generation home consoles and the Internet provided an easy, fast and widely accessible distribution path for ROMs, (a file which contains the data for a game which can then be played via a program that emulates the console) illegal ROM downloading has be rampant. The music industries most successful method at reducing illegal music downloading has been to offer people a way of downloading music legally for a small cost. If Nintendo is successful in repeating this they will be able to reduce the rampant illegal ROM downloading and open up a new revenue stream.
Another reason is to out-do the competition, which will all be offering some form of backwards compatibility. The fact that many people have fond memories of playing the Super NES and NES in there younger days my be a big reason for them to buy a Wii. The NES and Super NES were both very successful consoles with huge game libraries can only be a good thing for Wii sales and will certainly light up the face's of 'old-skool' gamers and Nintendo fans.
In addition to Nintendo's home consoles (the NES, SNES and Nintendo 64), games are also available for the Mega Drive and TurboGrafx-16. A full list of Virtual Console games can be found on the Virtual Console Category.
External Links
Wii Ouendan (http://www.wiiouendan.com) Nintendo and Wii news, humour, and forum chat
Slashdot discussion of the Nintendo Revolution E3 presentation
Catharton discussion of the Nintendo Revolution
IGNcube's Nintendo "Revolution" FAQ
This article uses source material obtained from Wikipedia The original article can be found at http://en.wikipedia.org/wiki/Nintendo_Revolution

