MAME/0.94

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A warts and all look through the history of MAME as described by the MAME Dev team themselves through their releases.

Contents

Version 0.94 "Sega Y-board"

Released: 2005-03-06

SPI update [Ville Linde]

  • preliminary sprite Alpha (no tilemap alpha)
  • added sprite / tilemap DMA
  • proper RTC emulation
  • Removed SAMPLES support from sndhrdw/galaxian.c [Aaron Giles]
  • Removed extraneous clipping when passing streams from one output to the next input [Aaron Giles]
  • Added macros for ROM_REGION64_LE and ROM_REGION64_BE [Aaron Giles]
  • SegaPCM now does stream_update on reads/writes for slightly better accuracy [Aaron Giles]
  • Fixed System24 crash due to sound update [Aaron Giles]
  • ADSP2100 big endian fix [Alex Eddy]
  • Fixed Star Force crash [Aaron Giles]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

clones

Version 0.94u1

Released: 2005-03-07

Mostly bugfixes related to problems caused by the 0.93 sound update

---

  • Fixed itech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now [Aaron Giles]
  • Fixed '3 speaker problem' with Qsound [Aaron Giles]
  • Fixed 'deadang' crashing [Aaron Giles]
  • Fixed games using the 5110 which refused to start (bagman, cvs driver etc.) [Aaron Giles]
  • Other sound fixes [Aaron Giles]
  • fixed initialization order problem in niyanpai
  • removed unused filters in othunder
  • fixed initialization order problem in rungun
  • prevented setting negative timers to fix stkclmns crash
  • fixed triplfun by making sure the X1-010 chip is present before trying to reset it
  • sound in outrun
  • fixed cheat.c typo + other [Atari Ace]
  • attempted to fix batrider crash [Aaron Giles]
  • Intel Flash improvements [smf]
  • Fixed Laser Ghost title screen [Aaron Giles]
  • Discrete sound updates [Derrick Renaud]
  • Started cleaning up konamigx driver [R.Belmont]
  • Fixed auto_malloc compiler warning with DOS tools [smf]
  • Updates to XML output [Logiqx]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

no sound (PIC not dumped)

New games marked as GAME_NOT_WORKING

preliminary driver, basic tilemap + sprites hooked up
rom loading, not much else.

Version 0.94u2

Released: 2005-03-14

Changes from Aaron Giles

  • mame.c: updated documentation
  • cps1.c: fixed QSound routing
  • cps2.c: fixed QSound routing
  • itech32.c: fixed Driver's Edge colors (red/blue were swapped)
  • segaorun.c: many tweaks based on schematics
  • connected some outputs via 8255 PPI
  • fixed IRQ handling to match schematics
  • hooked up watchdog, global mute
  • fixed IRQ2 timing
  • segaxbd: tweaks
  • added hack to make GP Rider boot; input bug prevents full playability
  • fixed IRQ handling to match schematics
  • hooked up watchdog, sound reset, and global mute
  • hooked up dummy CPU for running SMGP communications
  • reduced interleave on all games except LOF
  • segaybd: tweaks
  • fixed CPU speeds according to schematics
  • hooked up global mute
  • reduced interleave on all games
  • machine/segaic16.c: changed divide-by-zero case to return a value
  • vidhrdw/segaic16.c: several updates
  • implemented Y-board sprite priorities (not fully understood, but seems to work)
  • found missing 8th bit in Outrun/X-board sprite pitch
  • implemented Outrun/X-board road priorities according to logic dump from Leopardcats
  • hooked up road RAM double buffering that was missing for Outrun/X-board
  • disabled direct scanline mode for Outrun road, which doesn't support it
  • Fixed sample playback glitch
  • Fixed othunder sound clipping
  • Fixed Batrider sound
  • Fixed Dream Shopper crash
  • Added sound balancing assistance display to debug builds
  • cpuintrf.c cleanup
  • Removed some unwanted clamping code from sound core
  • Adjusted Frogger volume
  • Changes from Brian Troha

Changes from Derrick Renaud

  • Added proper watchdogs to Bosconian, Galaga, Pole Position, Xevious
  • Fixed Wiggie Waggle crash
  • Fixed some speaker settings
  • schaser - updated sounds to include missle effect and fix dot sounds per schematics.
  • SN76477 emulation - fixed bug where gain was 3x more then it should be, causing effects to clip for 2/3rds of the time.
  • SN76477 emulation - fixes the attack time for one-shot envelope mode.
  • Fixed crash in crash, ripcord and robotbwl and added sample support to them. Samples not currently recorded.
  • robotbwl - added discrete simulation for footsteps
  • crash - added discrete simulation for beeper

Changes from Nathan Woods

  • src/sndintrf.c:
  • src/sndintrf.h:
  • Added entries for two MESS specific sound cores
  • src/sound/wavwrite.c:
  • src/sound/wavwrite.h:
  • src/sound/discrete.c:
  • Changed wavwrite type from 'void *' type to an opaque pointer 'wav_file *'
  • src/cpu/g65816/g65816op.h:
  • This patch fixes a bug whereby the CPU could switch modes without entering the set of functions for that mode. Specifically, if a mode change occurs it will break out of the execute function and reenter the correct function.

Changes from Nicola Salmoria

  • documented debug mode in TNZS
  • Fixed some bad gfx in Sky Lancer
  • Rebalanced Gyruss volume
  • NMK004 sound simulation
  • playmark.c updates
  • Fixed sprite/tile priorities in World Beach Volley, and fixed SOME priorities in Excelsior - but not all of them, the high score screen is still wrong.
  • Found bitmap enable bit, fixes girl pictures sticking in Big Twin and Excelsior, and garbage graphics in Excelsior.
  • Added rowscroll support, fixes wbeachvl37b7gre.
  • As previously noted, wbeachvl37b16gre could be a genuine bug of the original - I don't see how it could work otherwise.

Changes from Pierpaolo Prazzoli

  • Super Slam update
  • Fixed sprites
  • Fixed text tilemap colors
  • Fixed text tilemap scrolls
  • - Fixed VSync
  • Fixed dips in Sky Lancer
  • playmark.c update
  • Fixed dipswitches in Excelsior
  • Tweaked bitmap scroll in Excelsior
  • Changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsior and looks better in Big Twin, but looking at the service mode in Excelsior some "good" bits are trasparent)
  • Added Continue dipswtich in Big Twin

Other Changes

  • NMK16 dipswitch fixes [Brian Troha]
  • Progress on TX1 / Speed Buggy driver [Phil Bennett]
Still To Do:
Buggy Boy/Speed Buggy
  • Arithmetic chip support.
  • Correct object drawing and attributes (e.g. zoom factors).
  • Road drawing.
  • Fix inter-CPU communications.
  • Layer mixing.
  • Fix controls.
  • Discrete sound hardware
TX-1
  • All of above
  • Missing PROMs
  • Allow for more than 40 entries in the Analog menu [Christopher Stone]
  • Fixed dips in Dunk Shot [Sonikos]
  • Fixed some bad gfxlayouts [Atari Ace]
  • Update to Shrike Avenger, documentating the motor behavior [Peter Sealy]
game is now partially working
  • Added scroll mouse support [Robin Merrill]
  • Allowed f1en to show full attract mode [David Haywood]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

clones

New games marked as GAME_NOT_WORKING

Version 0.94u3

Released: 2005-03-15

  • Compiler fixes [Atari Ace]
  • Misc fixes [Nathan Woods]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

clones

Version 0.94u4

Released: 2005-03-18

  • Fix crash games using FM sound chips when you load state [BUT]
  • Changed FD1094 state change behavior slightly to keep Gain Ground happy [Nicola Salmoria]
  • Improved NMK004 simulation and prevented hang in Black Heart [Nicola Salmoria]
  • Fixed some sprite colours in playmark.c [Pierpaolo Prazzoli]
  • Hooked up guns in Deadeye for when it works [smf]
  • Fixed memory dumping problem in debugger at very high addresses [Ville Linde]
  • Fixed bugs in PSX texture window (pitch in libero grande & playfield in aquarush) [smf]
  • Fixed Pengo ROM loading [shimapong]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

(only bootleg works, original is encrypted)
(no sound)

clones

New games marked as GAME_NOT_WORKING

Version 0.94u5

Released: 2005-03-22

Changes from Aaron Giles

  • segaxbd.c:
  • fixed missing sound in rachero/abcop
  • used explicit sync to get rid of high interleave on loffire
  • marked 317-0136.key bad until Nicola fixes it
  • marked loffire as working now that the divide chip is better
  • segaic16.c:
  • fixed several divide chip behaviors, fixing loffire and gprider
  • divide by zero just returns the divisor (needs to be verified)
  • mode 1 divides are unsigned
  • divides are only triggered by a write with A4 set
  • midvunit.c:
  • turned off debugging code in the hotspots, giving a HUGE speed improvement to the V-unit games (d'oh!)

Changes from Angelo Salese

  • realbrk.c
  • Fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them.
Games are now playable but with a hack on the backup ram,I don't know what's going on, probably it's just missing nvram emulation;
  • Reorganized a bit the memory map in the driver;
  • 2413intf
  • Added two new functions for the YM2413 sound chip, YM2413_register_port_0_msb_w() and YM2413_data_port_0_msb_w(),they are used by pkgnsh.
  • splash.c
  • Fixed Funny Strip sprite graphics.
  • jalmah.c
  • Improved the MCU protection code for Mahjong Daireikai & fixed various ROM loading issues now more graphics are correctly displayed.

Changes from Derrick Renaud

  • dominos - updated discrete sound to the new component value code
  • clowns - added coin counter and proper watchdog. Added discrete emmulation for music and balloon popping.
  • clowns - added discrete emulation of the springboard hit
  • clowns - fixed dipswitches
  • firetrk, montecar, superbug - updated to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right.

Changes from Nathan Woods

  • src/cpu/m6502/6502dasm.c:
  • Implemented dasmflags
  • Minor cleanups
  • src/cpu/m6502/m6502.c:
  • src/cpu/m6502/m6502.h:
  • src/cpu/m6502/m65ce02.c:
  • src/cpu/m6502/m65ce02.h:
  • Removed RUNTIME_LOADED cruft

Changes from Nicola Salmoria

  • Updated FD1094 documentation
  • Corrected Shisen 2 visible area (it was too small)

Changes from Pierpaolo Prazzoli

  • Fixed dipswitches in Shisen 2
  • Fixed transparency issue in Buccaneers

Changes from Sebastien Volpe

  • Minor update to SRMP6 driver, adding dips and updating the memory map.
The GFX format on this hardware is still not understood, however the chip used could be related to the ST0016 chip.
  • Update to the Kaneko drivers, loading correct roms for Blood Warrior

Other Changes

  • Model 3 video emulation update [Ville Linde]
improves rendering on all the games that currently run
  • Risky Challenge, Pushman, Olibochu, Funny Strip dipswitches [Brian Troha]
  • Fixed ROM names in Shadow Dancer sets [Chack'n]
  • sprint1/sprint2 - updated discrete sound to the new component value code [Hans Andersson]
  • Fixed seibuspi link warning [Lawrence Gold]
  • Corrected Galaga & Bosconian Starfields [James Rowan]
  • Fixed problem with Nemesis sound created during sound rewrite [R.Belmont]
  • Reorganized makefile slightly [Atari Ace]
  • Added P3 Controls to Gain Ground and fixed Dips [Unknown]

New Games / Clones supported or promoted from GAME_NOT_WORKING status

clones

  • Bull Fighter (without Sega license) [Brian Troha, Mame Italia Forum]
  • Best League (bootleg of Big Striker) [Angelo Salese, David Haywood]

New games marked as GAME_NOT_WORKING

These have problems with the MegaPlay / Genesis emulation

Other Versions


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