MAME/0.82

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A warts and all look through the history of MAME as described by the MAME Dev team themselves through their releases.

Contents

Version 0.82 "Happy birthday Haze"

Released: 2004-05-06

General Source Changes

  • 6502 cycle count fix [Stefan Jokisch]
  • Some cleanups to Flower driver [Pierpaolo Prazzoli]
  • Fixed 4enraya colours [Pierpaolo Prazzoli]
  • i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert]
  • Small VC compile fixes [Bryan McPhail]
  • Fixed S22 crash [R.Belmont]
  • i386 improvements [Nathan Woods]
  • Implemented zeroing out A20 lines
  • Implemented state save support
  • Unknown instructions now disassemble as '???'
  • Implemented XLAT opcode
  • DAA fixes
  • Fixed the MEM_DUMP debug code [Nathan Woods]
  • added MC68008 support to the MC68000 core [Curt Coder]
  • Simulated protection in FlyBoy [MASH]
  • PSX sio improvements [smf]
  • Various DIP fixes [Brian Troha]
  • Behind the scenes Konami GX improvements [David Haywood]

New Games supported or promoted from GAME_NOT_WORKING status

may have the occasional lockup still
sample banking needs adding
  • Tylz (prototype) [ENGCameraman]
some sound issues
todo: clean up video emulation a bit (uses SSV vidhrdw in a strange way)
  • Various Megatech sets [David Haywood]
(note megatech is still marked as NON-WORKING anyway due to bios issues)
some video issues
some gun aiming problems? (or is it just a calibration issue?)
palette problems?

New Clones supported or promoted from GAME_NOT_WORKING status

New Non-Working games / clones supported

serious video emulation issues (raster irq?)
needs more work on Hyperstone core

Version 0.82u1

Released: 2004-05-13

General Source Changes

  • Made R3000 version of Area 51 parent set [smf]
  • memory.c patch [Nathan Woods]
src/memory.c:
src/memory.h:
  • Introduces
memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which install memory handlers that can mirror similar to the AM_MIRROR macro
  • STV VDP-1 update [Mariusz Wojcieszek]
  • converted VDP1 drawing (sprites) to use framebuffer
  • added sprite priorities (corrects shanhigw ingame and colmns97 title screen)
  • added color offset for sprites
  • improved sprites alpha blending (improves ejihon and shienryu intro)
  • added framebuffer interlace (fixes elandore character selection screen)
  • added color offset for bitmaps
  • added vertical scrolling for bitmaps (corrects shanhigw ingame)
The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen).
  • STV VDP-2 update [Angelo Salese]
fixed a window mode bug
  • Fixed PSX sio bug [smf]
  • Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]
  • Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]
  • hyprduel.c sprite priority fix [Hau]
  • tecmo16.c flipscreen fix [Hau]

New Games supported or promoted from GAME_NOT_WORKING status

one rom is bad
actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode
some glitches on the title screen
no sound

New Clones supported or promoted from GAME_NOT_WORKING status

New Non-Working games / clones supported

not working
hardware is similar to realbreak but they don't work yet

Version 0.82u2

Released: 2004-05-23

General Source Changes

  • onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]
  • colours could do with being checked on this
  • goal92: Fixed clock, visible area and found it's missing the adpcm emulation. I tried to add it, but i had no luck, so if anyone want to have a look, please do it ;-) [Pierpaolo Prazzoli]
  • I386 and Mame Debugger Enhancements [Nathan Woods]
src/mamedbg.c:
src/mamedbg.h:
  • Attempting to start a trace with non-existant registers will now raise a warning in the MAME debugger
  • Implemented mame_debug_trace_write() call, an API to allow injecting text into the trace files of the MAME debugger.
src/cpu/i386/i386ops.c:
src/cpu/i386/i386op16.c:
  • CALL16 opcode will now only adjust IP instead of EIP when in 16-bit mode
  • Minor bug fix in RETF opcode
  • Changed REP and REPNE opcode implementations to use the same code
  • INTO will now interrupt even if IF is zero
  • Misc Improvements [Curt Coder]
  • Arkanoid et al
drivers/arkanoid.c
machine/arkanoid.c
  • Memory map merge
  • Moved paddle2 trickery to machine/
  • Nintendo 8080 hardware update [Stefan Jokisch]
The driver has now been split into three parts. A few features that have been missing in Helifire since my last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be. Finally, I have decided to use the color prom from Space Fever in Space Launcher, I think it's correct.
  • Change to eeprom_interface_93C46 [Tomasz Slanina]
please check games using this to make sure non broke
  • Debugger: With this patch you can output traces to the console ( or grep etc ) by typing: TRACE CONSOLE [smf]
  • ST-V updates [Mariusz Wojcieszek]
  • fixed bugs introduced in previous update: RGB sprites bad colors and incorrect sprite clipping
  • added color offset for RGB sprites
  • fixed horizontal scrolling for bitmaps (corrects mausuke ingame background)
  • Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]
please check games using this ...
  • Seattle Update [Aaron Giles]
x86drc.c:
  • fleshed out SSE support
  • made it optional for recompilers to keep the PC/ICount in registers
  • made append_verify_code work for sizes > 4
cpu/mips/mips3.c:
  • added support for the Config register
  • added support for new variants: R4700, QED5271, RM7000
  • fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions
cpu/mips/mips3drc.c
  • added support for the Config register
  • added support for new variants: R4700, QED5271, RM7000
  • extracted core codegen portion into new #include file mdrcold.c
drivers/seattle.c:
  • added more extensive documentation on the various boardsets
  • added constants for the GT64010 and all interrupts
  • added ethernet device interrupt support
  • made the IDE controller visible on the PCI bus
  • formalized support for the "widget" board used in vaportrx & calspeed
  • hooked up CMOS protection bit
  • corrected sfrushrk audio CRCs and hooked up hard disk
  • marked sfrush and vaportrx as working
machine/midwayic.c:
  • added support for sfrushrk PIC
  • added timeout on PIC reads to speed up sfrushrk
  • fixed missing sound reset latch at startup
machine/smc91c9x.c:
  • new implementation of SMC91C94 ethernet controller
  • only loopback mode supported
vidhrdw/voodoo.c:
  • cleaned up logging
  • all stats now accessible via the backslash key
  • got rid of ugly red/blue swap hack
  • fixed missing truncation on vertex coordinates (fixes vaportrx graphics)
  • added support for alternate LFB write modes
  • horshoes: fixed DIPS [Brian Troha]
  • PreGX Cleanups [R.Belmont]
  • 6532 RIOT patch (fixes some things in MESS) [Judge]

New Games supported or promoted from GAME_NOT_WORKING status

  • Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont [red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]

New Clones supported or promoted from GAME_NOT_WORKING status

  • Anteater (German) [Pierpaolo Prazzoli, MASH]

New Non-Working games / clones supported

incomplete banking or psx bugs?
  • Dingo (encrypted set) [MASH] -- bad rom

Version 0.82u3

Released: 2004-05-27

General Source Changes

  • Fixed rendering issue with Magical Date [smf]
  • Fixed Sonic Wings Limited Lockup [smf]
  • Various changes [Nathan Woods]
src/cpu/i386/i386.c:
src/cpu/i386/i386.h:
src/cpu/i386/i386ops.c:
  • Revamped interrupt handling; a bonafide line is now implemented and also implemented IRQ callback
src/cpu/i386op16.c:
  • Fixed CALL absolute instruction under 16 bit mode
src/drivers/seibuspi.c:
  • Fixed i386 interrupt call to use PULSE_LINE instead of always ASSERT_LINE
src/inptport.h:
  • Added more MESS specific stuff within #ifdef MESS
src/memory.c:
  • Added memory_install_*_handler_mirror() calls that I thought that I submitted earlier
src/vidhrdw/tia.c:
  • Minor fix from the MESS side
src/windows/input.c:
src/windows/input.h:
  • Changed use_mouse to win_use_mouse and made it non-static
  • 7810 improvements and sound in games on Metro driver :-) [Eisuke Watanabe]
  • 7810
gta, gti, dgt fixed
working reg opcodes fixed
sio input fixed
  • metro.c
added sound support
  • Fixed dariusg (broken by 68008 changes) [Curt Coder]

New Games supported or promoted from GAME_NOT_WORKING status

New Clones supported or promoted from GAME_NOT_WORKING status

  • sfex2p (asia version, was usa) [smf]

New Non-Working games / clones supported

looks like its probably gambling based
doesn't work yet so I don't know if any skill is involved

Other Versions


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