MAME/0.81
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A warts and all look through the history of MAME as described by the MAME Dev team themselves through their releases.
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Version 0.81 "W"
Released: 2004-04-01
General Source Changes
- Various ZN related updates [smf, R.Belmont]
- several games now display more, for example primrag2 plays the intro movie
- i386 CPU core (used by the SPI driver) [Ville Linde]
- ST-V Improvements [Mariusz Wojcieszek]
- gfx in colmns97 / sassisu / ejihon are improved
- CHDMan CHDCD creation fix [R.Belmont]
- Improved timing of several 68k instructions [Sebastien VOLPE]
- these changes could do with being verified on a real 68k
- m68kcpu.h, m68kcpu.c:
- A) scc (68000 only): CYC_SCC_R_FALSE was defined, not used, and misnamed as the extra 2 cycles happens when CC is true: now used and renamed to CYC_SCC_R_TRUE
- m68kmake.c:
- B) add/adda/and/or/sub/suba (68000 only): the 'extra 2 cycles' cases were not handled correctly: corrected to be effective on .l only, and also on register direct (previously, all sizes were affected, and only in immediate mode)
- C) jmp d(An,Xn) / pea (An) (68000/68010): tables corrected
- D) movem (68000/68010): generated basecount were incorrect in many cases, so I added a dedicated table
- m68k_in.c:
- E) movem.l d(PC),reglist / movem.l d(PC,Xn),reglist (68000/68010): changed basecount
- F) asr/asl/lsr/lsl/ror/rol/roxr/roxl (68000/68010): added '+2n' cycles where missing, as the shift/rotate memory is the only case where '+2n' does not apply, and is treated in a specific opcode handler.
- Fixed small v60 bug related to Aaron's recent changes [Olivier Galibert]
- Fixed several small Hyperstone CPU core bugs [Pierpaolo Prazzoli, Mooglyguy]
- Fixed a couple of compile warnings for other compilers [Lawrence Gold]
New Games supported or promoted from GAME_NOT_WORKING status
- Gallop Racer [smf]
- Beastorizer [R.Belmont, smf]
- both of these have very bad sound emulation
New Non-Working games / clones supported
- Seibu SPI System (+ related hardware) [Ville Linde]
- gfx are encrypted, sound communication not understood, help on this is welcome.
- Senkyu / Battle Balls
- Viper Phase 1
- E-Jan High School
- Raiden Fighters
- Raiden Fighters 2
- D-Day (Jaleco) [Pierpaolo Prazzoli]
- unemulated Jaleco protection chip
Version 0.81u1
Released: 2004-04-02. Development synchronisation update, not generically available.
Just a dev-sync update, done by request
General Source Changes
- Fixed a bug with Beastorizer hi-score portraits [smf]
- Fixed another Hyperstone bug [Pierpaolo Prazzoli]
- Partial Raiden 2 Sprite Decryption (check sprite gfx with viewer, F4)
New Non-Working games / clones supported
- Sega Model 1 [Olivier Galibert]
- some vital tgp coprocessor functions are not simulated correctly
- unemulated protection
Version 0.81u2
Released: 2004-04-03. Development synchronisation update, not generically available.
Minor Update, just to help me stay in sync
General Source Changes
- Various ZN updates [smf, R.Belmont]
- Improvements to Raiden 2 decryption
New Games supported or promoted from GAME_NOT_WORKING status
- Rival Schools [smf, R.Belmont]
- Shanghai Matekibuyuu [R.Belmont, smf]
Version 0.81u3
Released: 2004-04-04.
clean compile required otherwise things won't work as they should
General Source Changes
- Various ZN updates [smf, R.Belmont]
- several games are improved (Brave Blade, Judge Dredd etc.) but still need work
- Made Raiden DX display something (but not much)
- i386 Core Fixes + SPI improvements [Ville Linde]
- senkyu / ejanhs now do something
- Preliminary PGM sound emulation [Olivier Galibert]
- has bad sounds + causes crashes for now
- Centipede Driver Cleanup [Aaron Giles]
- Reset Fix / Timer Bug Fix [Aaron Giles]
New Games supported or promoted from GAME_NOT_WORKING status
- Cool Boarders Arcade Jam [R.Belmont, smf]
New Non-Working games / clones supported
- this will never work (encryption etc.) driver does NOTHING, for reference only Street Fighter III etc.
Version 0.81u4
Released: 2004-04-08.
General Source Changes
- Hyperstone CPU core fixes [Pierpaolo Prazzoli]
- Added addressing of next byte if in load / store instructions using Displacement Address Mode PC is used as register destination
- Added local registers wrap around modulo 64
- Added trap instructions to the dasm
- Added some debug info when high global registers are written
- Fixed some wrong format in the dasm
- Changed reset to act as an exception, as the doc claims (before it crashed if reset was used as an exception)
- Killer Instinct Fixes [Aaron Giles]
- cleaned up memory maps
- found second bitmap page, fixing a bunch of video problems and romoving the egregious hack I had in there before
- fixed sound reset and initialization
- all diagnostics pass
- fixed coinage dipswitches
- added 2 alternate ROM sets for each game
- Fixes: kinst067gre2, kinst072gre
- MIPS DRC fixes [Aaron Giles]
- Fixes an edge case where a memory access like:
- lw r3,$0(r0)
- would leave the stack in a funny state and lead to a crash.
- Fixes kinst067red.
- Instructions of the form:
- ld r10,0(r10)
- Would load the low word into r10 first, and then use the modified r10 (plus 4) as the address of the high word. Bad bad bad.
- Fixes the sky graphics in several of the kinst2 levels.
- ZN Improvements [smf]
- 24-bit rendering support for Judge Dredd
- Updates to the 'jalmah' driver [Angelo Salese]
- kakumei and kakumei2 now boot but neither are playable due to protection
- Misc Updates [Nathan Woods]
- src/windows/windows.mak:
- Fixes the afore mentioned problem with x86drc.c
- src/fileio.c:
- src/windows/fileio.c:
- Adds in a new (windows only) mode for opening files whereby files can be opened for read/write, but changes are not actually not written to the original file but rather to a temporary file. This trick is used by the MESS testing facility so that tests do not mutate the images they operate on.
- Small cleanups
- src/png.c:
- Replaces a #ifdef MESS/#else/#endif combo with a usage of the APPNAME macro
- SPI / 386 updates [Ville Linde]
- raidnfgt now runs normally and correctly through attract mode and gameplay, modulo the encrypted graphics. Still kinda mesmerizing :-)
- viperp1 starts to boot now, but doesn't get very far
- Hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). (R.Belmont)
- Various ST-V updates [Mariusz Wojcieszek]
- fixes sprites in groovef which is now playable, adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos
- Debugger Fixes [Aaron Giles]
- This is a quick attempt to make the debugger more useable with the new memory system. The masking of addresses and data should now be working properly again.
- Also, you can go to any memory window and type 'P' to view program address space, or 'T' to view data address space.
- OSD 'NO EXECUTE' Support [Aaron Giles]
- This patch introduces two new OSD functions:
- osd_alloc_executable();
- osd_free_executable();
- For most platforms, these can just map to malloc and free. However, starting with WinXP SP2, if you are running on a processor that supports the NO_EXECUTE bit (currently only 64-bit AMD chips), standard user-mode memory allocations won't allow you to put code in them and execute it.
- Since this is exactly what x86drc.c does, I've added the two functions above. On Windows, these map to calling VirtualAlloc and VirtualFree, which allow you to specify the read/write/execute states of the pages thus allocated.
- Lethal Justice / Egg Venture Cleanups [Aaron Giles]
- merged memory maps
- fixed video size in Egg Venture to correct flicker
- switched to VIDEO_RGB_DIRECT
- removed unnecessary ROM regions and memcpy'ing
- Rockola Cleanups / Fixes [Curt Coder]
- Fantasy/Nibbler/Pioneer Balloon
- drivers/rockola.c
- sndhrdw/rockola.c
- Correct CPU frequency from schematics
- Hooked up SN76477 sound for BOMB effect
- Merged memory maps
- Cleaned up driver a bit
- Fixed dips
- Enabled debug inputs
New Games supported or promoted from GAME_NOT_WORKING status
- Ghostlop (prototype)
- Super Rider [Aaron Giles]
- Some ST-V Games
- these are still very slow ;-)
- Groove On Fight [Mariusz Wojcieszek]
- Othello Shiyouyo [Mariusz Wojcieszek]
- Danchi de Hanafuoda [thanks to Runik/Saturnin]
New Clones supported or promoted from GAME_NOT_WORKING status
- Driving Force (Galaxian hardware, bootleg) [Pierpaolo Prazzoli]
- Snow Bros (set 4) [Fabrice Arzeno]
New Non-Working games / clones supported
- Lord of Gun
- some sort of protection?
- Taito JC System
- will need 68040 and mc68hc11m0 emulation before its going to work
- Densya De Go (1, 1ex, 2, 2ex)
- Side by Side (1 & 2)
- Landing Gear
Version 0.81u5
Released: 2004-04-14.
General Source Changes
- Removed vblank callback logging left in by mistake [Aaron Giles]
- Fixed slow Seattle boot times caused by recent IDE change [Aaron Giles]
- DCS2 upload command HLE optimization (to make driver easier to work with) [Aaron Giles]
- MIPS core interrupt fixes [Aaron Giles]
- MIPS core MIPS3DRC_FLUSH_PC option for accurate PC handling when debugging [Aaron Giles]
- Fixed MIPS bug when directly accessing 2-byte values in big endian mode [Aaron Giles]
- Seattle Update [Aaron Giles]
- seattle.c:
- improved VBLANK interrupt handling
- cleaned up handling of DMA operations
- DMA operations now properly pause if they can't write to the voodoo
- now returning proper PCI IDs for the bridge device
- mapped more inputs and DIP switches for Biofreaks
- fixed clock speed for Wayne Gretzky's 3D Hockey
- cleaned up memory maps
- added Vapor TRX to the supported games
- added entries for Hyperdrive and SF Rush: The Rock (no hard disks ATM)
- midwayic.c:
- added faux support for setting the real time clock (to pass diags)
- added shuffle map for Vapor TRX
- implemented crude loopback in UART (to pass diags)
- voodoo.c:
- added full memory FIFO emulation
- removed hack for fastfill operations after a buffer swap
- added compile time option to reduce the resolution
- added client callbacks for VBLANK synchronization
- cleaned up handling of statistics and debugging info
- added optional R/B component swapping (for vaportrx)
- fixed crashing problems when executing Midway POSTs
- now dynamically computing refresh rate based on hSync/vSync registers
- Improved Raiden 2 Sprite Drawing [David Haywood]
- Game still not playable due to banking / protection issues
- Misc Fixes [Nathan Woods]
- src/osdepend.h:
- Added __attribute__((noreturn)) to osd_die() when compiling under GCC 2.5 and greater
- src/memory.c:
- src/state.c:
- src/x86drc.c:
- src/cpu/i386/i386.c:
- src/cpu/i386/i386op16.c:
- src/cpu/i386/i386op32.c:
- src/cpu/i386/i386ops.c:
- Converted printf()/exit() combination of calls to osd_die()
- src/windows/config.c:
- osd_die() messages now get sent to both logerror and console output
- src/cpu/i386/i386op16.c:
- src/cpu/i386/i386op32.c:
- src/cpu/i386/i386ops.c:
- Implemented i386 in/out instructions
- Model 1 lighting improvements [ElSemi]
- TMS32025 Fixes [Phil Stroffolino, Quench]
- SPI System Updates [Ville Linde]
- Applied text layer decrypt to the regular tiles, it also improves them a lot
- Greatly improved tilemap emulation including scrolling, layer disables, etc.
- Improved tilemap emulation further, including tile bank select and palette bank select.
- Supports alternate (older?) video hardware in viperp1 with one fewer tilemap and a different VRAM layout.
- Added mahjong keyboard controller for ejanhs, but it doesn't coin up yet.
- Improved sprite drawing
- Sound starting to work in the single-board rf2_us
- Konami GX Cleanups [R.Belmont]
- Removed Acho's fake dipswitches to avoid confusing real PCB owners
- Unified and cleaned up memory maps to latest specs.
- Some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results
- Removed unused routines to stop warnings on GCC 3.3+
- Fixed the PSAC tile decode for type 3 and type 4 games.
- Fixed the PSAC tilemap flipx/y flags for type 3.
- Rock-ola Improvements [Curt Coder]
- drivers/rockola.c
- sndhrdw/rockola.c
- More cleanup
- Added sn76477 interfaces to other games, not connected yet, needs discrete sound expert (wink wink)
- Added vanguard SHOTB sound effect
- Added NO_DUMP to vangrdce fake roms
- Correct ROM names for nibbler from manual
- MegaPlay Improvements allowing it to pass more checks [Barry Rodewald]
New Games supported or promoted from GAME_NOT_WORKING status
- Brave Blade [smf, David Haywood]
- Ray Storm [smf, Olivier Galibert]
- Pirate Treasure [Stefan Jokisch]
New Clones supported or promoted from GAME_NOT_WORKING status
- NBA Maximum Hangtime v1.03 [Asure]
- Leprechaun (Pacific Polytechnical license) [Stefan Jokisch]
New Non-Working games / clones supported
- MegaPlay: Tecmo World Cup [David Haywood]
- MegaPlay emulation is still incomplete
- Vapor TRX [Aaron Giles]
- locks up when you attempt to start a game
- San Francisco Rush: The Rock [Aaron Giles]
- Hyperdrive [Aaron Giles]
- missing harddisks
Version 0.81u6
Released: 2004-04-18.
General Source Changes
- Fixed missing enemies in noboranb [Stefan Jokisch]
- Fixed leprechn service switch broken in the last update [Stefan Jokisch]
- Misc Fixes [Nathan Woods]
- src/cpu/i386/i386ops.c:
- src/cpu/i386/i386op32.h:
- src/cpu/i386/i386op16.h:
- src/cpu/i386/i386op16.c:
- Partially implemented INT, INT3, ES segment override, an IMUL variant, LMSW, a minor 16 bit bug fix, and coprocessor escape instructions
- src/cpuintrf.c:
- src/cpuintrf.h:
- Added the MESS specific TMS7000 core to the list of CPU cores
- SPI updates [Ville Linde]
- Added sprite flipping and other improved sprite processing
- Corrected palette banking on tilemaps
- Fixed Kaitei Daisensou speedup [BouKiCHi]
- note: speedups may soon be removed from the m92 driver as they aren't really that significant on modern hardware
- Model 1 Sound [R.Belmont]
- Fixed some ST-V sprite bugs [Mariusz Wojcieszek]
- (hanagumi intro, othellos title, cottonbm intro, diehard intro, sleague)
- Fixed the GPL12 opcode [smf]
- (fixes cbaj graphics)
- i386 updates [Ville Linde]
- Regression tested the i386 core. Found and fixed bugs in several shift/rotate instructions. This corrects the bosses in Raiden Fighters.
- Completely rewrote REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up, and Viper Phase 1 is now playable (with encrypted gfx).
- MIPS software interrupt fix [Aaron Giles]
- Seattle Update [Aaron Giles]
- added a diagram of interrupt sourcing
- fixed incorrect checksums on SF Rush: The Rock audio ROMs
- added support for DCS HLE downloading via FIFO (used by Vegas games)
- fixed incorrect sound pitch in Blitz 99/2k
- Hyperstone Fixes [Pierpaolo Prazzoli]
- Added h flag handling in the dasm
- Fixed wrong interpretation of some opcode bits in the dasm
- Fixed Frame instruction when d-code was 0
- Always set the new entry table
- Minor improvement to Lord of Gun driver (still doesn't work) [Pierpaolo Prazzoli]
- YMZ280B update [R.Belmont]
- (Fixes suprnova073gre)
New Games supported or promoted from GAME_NOT_WORKING status
- Renju Kizoku [Tomasz Slanina]
- Neratte Chu [Tomasz Slanina]
New Non-Working games / clones supported
- Mayjinsen [Tomasz Slanina]
- Mayjinsen 2 [Tomasz Slanina]
- (unemulated v810 cpu, being worked on)
- Super Eagle Shot [Tomasz Slanina]
- Super Real Mahjong P5 [Tomasz Slanina]
- (r3000 side not finished)
Version 0.81u7
Released: 2004-04-22.
General Source Changes
- Sound in the ST0016 driver [R.Belmont, Tomasz Slanina]
- Neratte Chu & Renju Kizoku now have sound
- Misc Cleanups [Lawrence Gold]
- Fixed a couple of issues with hard disks without checksums [smf]
- Dipswitch corrections for Karate Blazers, Turbo Force, Raiden 2 [Brian Troha]
- Megaplay Improvements [Barry Rodewald, GreyRogue]
- SPI / 386 Updates [Ville Linde]
- Added the missing keys to E-Jan
- Added layer enable register
- Wrote a new i386 disassembler. Dasm386 wasn't always showing stuff correctly, and now the i386 core can be compiled without i86.
- Preliminary Dallas DS2404 (RTC/CMOS) emulation
- Added 93C46 eeprom to RF2 single and RF2 2K. It's not hooked up though.
- Improved i386/z80 interleaving. This should help with the small pauses.
- Fixed some stuff in the i386 core. These don't seem to affect the SPI games, but should help with MESS
- 386 Improvements [Nathan Woods]
- src/cpuexec.c:
- Adds a check enabled when MAME_DEBUG is defined that raises an error if the CPU core executed a negative cycle count
- src/cpu/i386/i386.c:
- Fixed a bug in i386_set_info() when changing the EIP register
- src/cpu/i386/i386dasm.c:
- src/cpu/i386/i386op32.[c|h]:
- src/cpu/i386/i386op16.[c|h]:
- src/cpu/i386/i386ops.c:
- Fixed some compilation errors under non-GCC compilers
- Implemented ES, BOUND, DAA, DAS, AAS, INSB, INSW, OUTSB, OUTSW, LES, LDS, HLT, LSS, LFS, LGS, IMUL with a 32 bit adjustment,
- 386 Improvements [Ville Linde]
- added DS and SS segment prefixes. renamed fs,gs -> segment_FS, segment_GS
- added INTO opcode
- regression tested and fixed AAS opcode (incorrect behavior in Intel docs)
- added AAA opcode (with correct behavior)
- added AAD and AAM opcodes
- added CMC opcode
- added SETALC opcode which is undocumented
- removed a non-existing PUSH8 opcode from groupFE_8. Doh ;-)
- regression tested and fixed SHLD and SHRD opcodes
- fixed AF flag calculation
- fixed AF flag in SUB and DEC opcodes
- Beatorizer (bootleg) improvements [smf]
New Games supported or promoted from GAME_NOT_WORKING status
- Twin Eagle 2 [Olivier Galibert]
- Megaplay : Sonic the Hedgehog [Barry Rodewald, GreyRogue]
- Megaplay : Tecmo World Cup [Barry Rodewald, GreyRogue]
- Megaplay : Golden Axe 2 [Barry Rodewald, GreyRogue]
- Megaplay still has a few issues (continue without extra coins etc.)
New Clones supported or promoted from GAME_NOT_WORKING status
- Ninja (clone of Sega Ninja) [Pierpaolo Prazzoli]
- Area 51 (R3000 Version) [Brian Troha]
- still needs speedup finding
New Non-Working games / clones supported
- Super Pang (Japan)
- needs new decryption key
- Battle Balls (Asia)
Version 0.81u8
Released: 2004-04-27.
General Source Changes
- 386 updates [Nathan Woods]
- src/cpu/i386/i386.c:
- Implemented usage of segment limits (or whatever they are called)
- Implemented 16-bit interrupts
- Initial values of IDTR are now properly specified
- i386_interrupt() is no longer called when i386_set_irq_line() is called with a state of zero
- Actual cycle count is now returned
- src/cpu/i386/i386op16.c:
- Partially implemented far CALL and JMP instruction
- src/cpu/i386/i386ops.c:
- Implemented PUSH rm8 instruction
- i960 cpu core / disassembler [Olivier Galibert, R.Belmont, Farfetch'd]
- SPI Improvements [Ville Linde]
- SPI:
- The "old" video hardware (viperp1) does have 3 layers after all, but no rowscroll. Fixed.
- 386:
- Bugfixed Nathan's REP
- Fixed YMF271 pitch [Ville Linde]
- improves music in Brave Blade
- Fixed small fileio problem [Nathan Woods]
- 386 updates [Nathan Woods]
- Added a distinction between maskable and non maskable interrupts (like int 3, illegal instruction etc)
- Added a distinction between invalid and unimplemented instructions. Invalid instructions raise an interrupt, and unimplemented instructions call osd_die() for now
- i386_set_irq_line() will no longer raise an interrupt when passed with state=0
- Various string intructions now use SI/DI instead of ESI/EDI when in 16-bit mode
- Implemented LOCK and RETF
- Fixed a bug in LMSW
- Minor disassembler fixes
- Improved PSX sio [smf]
- Various DIP fixes [Brian Troha]
- Gold Medalist (alpha68k.c)
- Break Through (brkthru.c)
- Got-Ya (gotya.c)
- American Horseshoes & Plotting (taito_l.c)
- Phil's 'if I get hit by a bus' Namco S22 MLE update [Phil Stroffolino]
- TMS32025:
- bugfix for lst and lst1 opcodes; the "ignore ARP" hack has been replaced with a better hack, that doesn't interfere with indirect addressing.
- Preliminary serial I/O support has been added, to update DRR/DXR on RINT and XINT interrupts. set_irq_line() no longer masks the lines with 0x7; this allows external triggering of RINT/XINT interrupts.
- System22 driver changes:
- display list processing is now done by the master DSP
- the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle
- support for PDP block-based memory transfers
- support for DSP data/code uploads from main CPU
- support for "Point RAM" and "Point ROM" access
- most self tests are working in Prop Cycle and Ridge Racer (Japan)
- prelim hand-crafted "internal ROMs" for master and slave DSP
- various notes regarding DSP ports/addressing
New Games supported or promoted from GAME_NOT_WORKING status
- Atari Mini Golf (prototype) [Stefan Jokisch]
- Inca (clone of Maya) [ClawGrip]
New Non-Working games / clones supported
- MACS (Multi Amenity Cassette System) [David Haywood]
- unknown cpu, seems to be z80 based (16-bit?) with extra opcodes
- Namco FL (Speed Racer / Final Lap R) [R.Belmont]
- preliminary emulation (doesn't get very far) to test i960 core
Version 0.81u9
Released: 2004-04-28.
General Source Changes
- Cleanups of i960 core so the disassembler compiles [Olivier Galibert]
- Corrected some vsnes filenames [Chack'n]
- SCSP Update [ElSemi]
- Fixed envelope rates to be correct
- Added key rate scaling support
- Added ringbuffer support
- Added colour proms to Moon Base [Stefan Jokisch]
- Changed file handling behavior, adding a one character buffer [Andrea Mazzoleni]
New Games supported or promoted from GAME_NOT_WORKING status
- Strider 2 [smf]
- but suffers from random lockups on bosses
New Non-Working games / clones supported
- Monster Bash (2 board version) [Mash]
- doesn't work, incomplete decryption?
- One + Two [David Haywood]
- wip driver, still being worked on
Other Versions
This article is part of the MAME series. A list of all series can be found in the Series Category
editEarly versions: 0.1 to 0.10 | 0.11 to 0.20 | 0.21 to 0.26 | 0.27 to 0.31
The beta 30s: 0.33b1 to 0.33 | 0.34b1 to 0.34 | 0.35b1 to 0.35b8 | 0.35b9 to 0.35f | 0.36b1 to 0.36b9.1 | 0.36b10 to 0.36 | 0.37b1 to 0.37b8 | 0.37b9 to 0.37b16
50s, 60s & 70s: 0.53 to 0.60 | 0.61 to 0.68 | 0.69 | 0.70 | 0.71 | 0.72 | 0.73 | 0.74 | 0.75 | 0.76 | 0.77 | 0.78 | 0.79
80s & 90s: 0.80 | 0.81 | 0.82 | 0.83 | 0.84 | 0.85 | 0.86 | 0.87 | 0.88 | 0.89 | 0.90 | 0.91 | 0.92 | 0.93 | 0.94 | 0.95 | 0.96 | 0.97 | 0.98 | 0.99
100s & 110s: 0.100 | 0.101 | 0.102 | 0.103 | 0.104 | 0.105 | 0.106 | 0.107 | 0.108 | 0.109 | 0.110 | 0.111 | 0.112 | 0.113 | 0.114 | 0.115 | 0.116 | 0.117 | 0.118 | 0.119
120s & 130s: 0.120 | 0.121 | 0.122 | 0.123 | 0.124 | 0.125 | 0.126 | 0.127

