MAME/0.77
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A warts and all look through the history of MAME as described by the MAME Dev team themselves through their releases.
Contents |
Version 0.77 "Seattle, Namco System 11 & 12 and ST-V improvements"
Released: 2003-11-11
General Source Changes
- Fix to allow a driver to have MSM6295s and plain ADPCM voices coexist (required for gcpinbal). [R.Belmont]
- src/sound/adpcm.c
- Full Sound / Music in Grand Cross [R.Belmont]
- src/drivers/gcpinbal.c
- Improved Bishi Bashi colours [Angelo Salese]
- src/drivers/bishi.c
- src/palette.c
- src/palette.h
- Fixed ckongs sprites [Pierpaolo Prazzoli]
- Updated Double Dragon Driver [Bryan McPhail]
- Correct video & interrupt timing derived from Xain schematics and confirmed on real DD board.
-
- Corrected interrupt handling, epecially to MCU (but one semi-hack remains).
-
- TStrike now boots but sprites don't appear (I had them working at one point, can't remember what broke them again).
-
- Dangerous Dungeons fixed.
-
- World version of Double Dragon added (actually same roms as the bootleg, but confirmed from real board)
-
- Removed stereo audio flag (still on Toffy - does it have it?)
-
- src/drivers/ddragon.c
- Various ST-V improvements [Angelo Salese]
- src/drivers/stv.c
- Twin16/TMNT fixes [Curt Coder]
- drivers/twin16.c
-
- Fixed cuebrick NVRAM handler
- Added watchdog reset
- drivers/tmnt.c
-
- Fixed mia/mia2 inputs/dips
- Fixed visible area in cuebrckj/mia/mia2
- Changed cuebrckj to "Cue Brick (World version D)", since text is in English)
- TMS32031 Fixes [Aaron Giles]
- many fixes to the TMS32031 core; Offroad Challenge is almost playable as a result, minus the fact that the clipping plane seems to like clipping out the cars during the race. But the terrain problems are fixed at least.
- Memory Annoyance Fix [Aaron Giles]
- Unmapped memory accesses always reported the raw byte address, not the CPU-level address. This is annoying for chips like the TMS34010 or the TMS32031, so now the effecitve offset is logged instead, taking into account the address shift.
- Some Input Port Corrections [Robin Merrill, fixed by Bryan McPhail]
- OSD Fix [Aaron Giles]
- This is a minor fix to enable the OSD for non-debug builds regardless of the -debug flag
- Misc Fixes [Nathan Woods]
- src/usrintrf.c:
- Adds a handful of comments to uifontdata[]
- Changes character 14 to a solid circle; previously this character was blank and unused
- Miscellaneous changes within #ifdef MESS
- Various Atari Improvements
- CAGE works
- motion object checksums work for growth games
- sprite/playfield priorities work for growth games
- no more 6502 speedups
- drivers/atarig1.c:
- added support for the MO command register -- MO checksums now work
- added missing SHA1 values and marked some ROMs as NO_DUMP
- removed 6502 speedups
- drivers/atarig42.c:
- vidhrdw/atarig42.c:
- added support for the MO command register -- MO checksums now work
- added SLOOP emulation for Guardians of the Hood, which is fully playable
- added missing SHA1 values
- removed 6502 speedups
- documented color MUXing
- removed old orientation code
- added MO/playfield priorities
- drivers/atarigt.c:
- vidhrdw/atarigt.c:
- added support for the MO command register -- MO checksums now work
- hooked up CAGE audio
- added missing SHA1 values
- documented the overly complicated color MUXing
- added MO/playfield priorities
- drivers/atarigx2.c:
- added support for the MO command register -- MO checksums now work
- added missing SHA1 values
- added another Road Riot's Revenge variant
- some input port tweaks
- removed 6502 speedups
- machine/asic65.c:
- improved logic for Road Riot 4WD -- almost playable
- added support for Guardians of the Hood
- machine/atarigen.c:
- fixed bad handling of EEPROM data in 32-bit mode
- sndhrdw/cage.c:
- fixed frequency computation -- it now works ok!
- added speedup mechanism
- fixed positioning of the 4 voices
- vidhrdw/atarirle.c:
- implemented the MO command register and checksumming
- Improved Z80 DAA emulation allowing removal of look-up table [Sean Young / Stefano]
New Games supported or promoted from GAME_NOT_WORKING status
- Seattle Hardware [Aaron Giles]
- Mace - The Dark Age
- Blitz '99
- CarnEvil
- Wayne Gretzky's 3D Hockey
-
- src/drivers/seattle.c
- src/vidhrdw/voodoo.c
- +many others
- Dangerous Dungeons [Bryan McPhail]
- src/drivers/ddragon.c
- Goal '92 (bootleg of Seibu Cup Soccer) [Pierpaolo Prazzoli]
- src/drivers/goal92.c
- src/vidhrdw/goal92.c
- T-Mek (prototype) [Aaron Giles]
- bad sound
- Guardians of the Hood [Aaron Giles]
New Clones supported or promoted from GAME_NOT_WORKING status
- Double Dragon (World) [Bryan McPhail]
- The Simpsons (2 player, alt) [R.Belmont]
- Martial Champion [EAA] [R.Belmont]
New Non-Working games / clones supported
- Namco System 12 [smf]
- (sets include tekken3, soulclbr, ehrgeiz, mdhorse, fgtlayer, pacapp, sws99, tekkentt, mrdrillr, aquarush, golgo13)
- src/drivers/namcos12.c
- Godzilla [Pierpaolo Prazzoli]
- Bonk's Adventure [Pierpaolo Prazzoli]
- Seibu Cup Soccer [Pierpaolo Prazzoli]
- protection issues
- src/drivers/leigonna.c
- SF Rush [Aaron Giles]
- California Speed [Aaron Giles]
- src/drivers/seattle.c
- Sports Fishing 2 (stv) [ANY]
- incomplete dump / no way to support CD and MPEG decoder
- src/drivers/stv.c
- src/machine/stvcd.c
Version 0.77u1
Released: 2003-11-21. A private release.
note, credit for the Z80 DAA emulation improvement in the previous release should have been given to 'Ramsoft' ( http://www.ramsoft.bbk.org/ )
General Source Changes
- New CHD format and management tools [Aaron Giles]
- hdcomp is now chdman
- old chd files are _not_ compatible, they will need to be updated
- using chdman -update oldchd.chd newchd.chd
- CHD now stands for 'Compressed Hunks of Data' not 'Compressed
- Hard Drive' as the format is more flexible.
- Misc Changes [Nathan Woods]
- src/drivers/sengokmj.c:
- src/drivers/stv.c:
- Minor cleanups (specifically changed some variables to static)
-
- src/machine/6522via.c:
- src/vidhrdw/tms9928a.c:
- Fixes and updates from MESS
- Updated a couple of drivers with new Hard Drive SHA1s [Roman Scherzer]
- src/drivers/cojag.c
- src/drivers/djmain.c
- src/drivers/seattle.c
- Fixed sound in tpgolf [Leon van Rooij]
- src/drivers/neogeo.c
- Various other changes (dip fixes, tilemap conversions etc.) [various people]
New Games supported or promoted from GAME_NOT_WORKING status
- Angel Kiss [David Haywood]
- no sound
- src/drivers/ms32.c
- Grand Striker 2 [David Haywood]
- priority glitch inbetween round
- src/drivers/metro.c
- src/vidhrdw/metro.c
- Hatch Catch [David Haywood]
- src/drivers/tumblep.c
- src/vidhrdw/tumblep.c
- Cookie & Bibi 2 [David Haywood]
- src/drivers/snowbros.c
- src/vidhrdw/snowbros.c
- Quiz Panicuru Fantasy [Pierpaolo Prazzoli]
- incorrect sample banking
- src/drivers/quizpani.c
- src/vidhrdw/quizpani.c
- Video Pinball [Stefan Jokisch]
- driver was rewritten, it works now
- src/drivers/videopin.c
- src/vidhrdw/videopin.c
New Non-Working games / clones supported
- BC Story (SemiCom)
- protection (missing 0x200 bytes of program code)
Version 0.77u2
Released: 2003-12-01
make sure you do a CLEAN build or this won't work
General Source Changes
- CHDman updates, with added checks to make sure source chd's aren't corrupt when doing updates etc. [Aaron Giles]
- src/chdman.c
- Fixed Grand Striker 2 dipswitches [Pierpaolo Prazzoli]
- src/drivers/metro.c
- Found the way the OTIR/INIR instructions affect the PF flag and removed the look-up tables [Ramsoft, Sean Young]
- src/cpu/z80/z80.c
- Fixed a few v60 floating point opcodes [Olivier Galibert]
- Merged taito_x.c and seta.c video hardware, this is correct but due to some differences in the drivers a few glitches have been introduced in twinhawk that will need investigating [David Haywood]
- Mess Related Updates [Nathan Woods]
- src/windows/fileio.c:
- Merged in some #ifdef MESS'd code
- Improved bg gfxdecode in missb2, but the backgrounds still haven't been hooked up yet [David Haywood]
- src/drivers/missb2.c
- Improved / Fixed Ym2610 save states [Leon van Rooij]
- src/sound/fm.c
- SCSP fixes (improves music in some games a little) [ElSemi / R.Belmont]
- src/sound/scsp.c
- Improved Mysterious Stone driver based on schematics [Curt Coder]
- src/drivers/mystston.c
- src/vidhrdw/mystston.c
- Improved Raiden drum volume Balance [R.Belmont]
- src/drivers/raiden.c
- src/sndhrdw/seibu.h
New Games supported or promoted from GAME_NOT_WORKING status
- Gundam Ex Revue [Pierpaolo Prazzoli, David Haywood]
- src/drivers/seta2.c
- src/vidhrdw/seta2.c
- Runaway (prototype) [Stefan Jokisch]
- src/drivers/centiped.c
- src/vidhrdw/runaway.c
- src/drivers/runaway.c
- src/vidhrdw/runaway.c
- NFL Blitz [Aaron Giles]
- NFL Blitz 2000 [Aaron Giles]
- src/drivers/seattle.c
- Kyuukyoku no Striker / Last Striker [Luca Elia]
- src/drivers/taito_x.c
- MegaTech : Tournament Golf [David Haywood]
- src/drivers/segac2.c
- Nettoh Quiz Champion [Luca Elia]
- src/drivers/ddenlovr.c
New Clones supported or promoted from GAME_NOT_WORKING status
- Capitol (clone of pleiads) [Pierpaolo Prazzoli]
- src/drivers/phoenix.c
- Thunder ceptor [BUT]
- src/drivers/tceptor.c
- src/vidhrdw/tceptor.c
New Non-Working games / clones supported
- Rabbit
- Tokimeki Mahjong Paradise - Dear My Love
- these look tricky, blitter based gfx / sound chip, maybe i'll come back to them at a later date
- src/drivers/rabbit.c
- BioFreaks [Aaron Giles]
- missing hd image
- src/drivers/seattle.c
- Jackie Chan [David Haywood]
- protection? gfx decode not worked out either, does nothing, may look at it again one day but probably not, no work has been done on it for about a year.
- src/drivers/jchan.c
Version 0.77u3
Released: 2003-12-13
General Source Changes
- Added SHA1 Information to remaining drivers
- Seattle (and related) Improvements [Aaron Giles]
- added ADSP2104 variant to the ADSP2100 core
- fixed ROM loading code in the ADSP2100 core
- fixed several minor bugs that affected Biofreaks and California Speed
- included several DIP switch fixes from Brian Troha
- fixed input ports for California Speed and SF Rush
- increased default visible area to handle Biofreaks
- added speedups to Blitz and Blitz 2000
- made sure the IDE controller waits a minimum amount of time before generating an interrupt
- the IDE controller features buffer is now filled in completely
- fixed code that reads the bus master status register from a word offset
- tweaked the Midway PIC handling so that Biofreaks can read its serial number
- changed the mechanism for DCS to report buffer full/empty states
- added IOASIC support for buffer full/buffer empty interrupts from DCS
- added preliminary DCS support for ADSP-2104-based sound
- added code to clip the Voodoo vertexes to 1/16th of a pixel increments
- fixed writes to the palette RAM on the Voodoo
- fixed small errors in the Voodoo rendering when bilinear filtering
- fixed handling of local alpha blending on the Voodoo
- STV Improvements [Angelo Salese. Mariusz Wojcieszek]
- Attempted to improve quizpani sound banking [Pierpaolo Prazzoli]
- Snes emulation improvements from MESS (used for NSS) [Nathan Woods]
- src/drivers/nss.c
- src/includes/snes.h
- src/machine/snes.c
- src/sndhrdw/snes.c
- src/vidhrdw/snes.c
- Misc changes and improvements from the SNES driver in MESS
- Fixed Uncio sound frequency with values taken from real pcb [El Condor]
- YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes any sound at all and it doesn't really seem to be anytihng like correct, this is probably due to a combination of z80 communication and banking issues) [R.Belmont]
- Made sure each bitmap is aligned on a 16-bit boundary [Brad Oliver]
- src/common.c
- Updated Vball driver to use graphics extracted from origianl PCB [Jarek Burczynski]
- Fixed viofight to only have one OKI [Jarek Burczynski]
- fixed adpcm sound in viofight: now there's is only one OKI M6295 chip
- corrected Z80 clock in viofight
- corrected viofight rom names
- added some info about PALs: viofight, nastar
- Misc Fixes for MESS [Nathan Woods]
- src/common.c:
- src/common.h:
- Added auto_strdup(), just an auto_malloc'd version of strdup()
-
- src/ui_text.c:
- src/ui_text.h:
- src/mame.c:
- Cleanups in UI string support, primarily to more easily support MESS specific strings without modifying MAME files. Also removed uistring_shutdown(), which is made unnecessary by auto_strdup()
-
- src/osdepend.h
- src/cpu/z80/z80.c
- src/windows/config.c
- Adds osd_die() function; a friendlier way to die in some unexpected fatal way than exit(-1) or [shudder] raise(SIGABRT)
-
- src/harddisk.h
- src/chd.h
- Adds #ifndef <headername>_H protection
-
- src/windows/config.c
- Adds minor code within #ifdef MESS
- TMS9900 inline asm update [Brad Oliver]
- The syntax for the inline ppc assembly in the tms9900 core has changed slightly
- Hooked up Backgrounds in Miss Bubble 2 [Angelo Salese]
- SCSP updates [Elsemi, R.Belmont]
- Path for Solaris [Lawrence Gold]
- Attached is a patch for Solaris that replaces uses of sqrtf and floorf, which aren't available on that platform, with their double-precision counterparts. Please let me know if this is a problem, in which case I can add some special-case #defines for Solaris
- Changed Liberator to use Proms, proper PROMS are not dumped however [Stefan Jokisch]
- Improved Namco Sound core {BUT]
New Games supported or promoted from GAME_NOT_WORKING status
- Gals Hustler [Pierpaolo Prazzoli, David Haywood]
- src/drivers/galpanic.c
- Hot Rod [GreyRogue, Olivier Galibert]
- ** you must init the default settings or it won't work properly **
- Monkey Mole Panic [Luca Elia]
New Clones supported or promoted from GAME_NOT_WORKING status
- Street Fighter the Movie (1.11) [Brian Troha]
- Sorcer Striker (hack?) [Brian Troha]
- Kingdom Grand Prix (hack?) [Brian Troha]
- difficult to verify if these are genuine
- Power Instinct (USA alt bootleg) [Pierpaolo Prazzoli]
- sound not yet working
- Roller Aces (set 2) [Pierpaolo Prazzoli]
New Non-Working games / clones supported
- Malzak [Barry Rodewald]
- collisions don't work
- src/drivers/malzak.c
- src/vidhrdw/malzak.c
- Ashita no Joe [David Haywood]
- incomplete set
Other Versions
This article is part of the MAME series. A list of all series can be found in the Series Category
editEarly versions: 0.1 to 0.10 | 0.11 to 0.20 | 0.21 to 0.26 | 0.27 to 0.31
The beta 30s: 0.33b1 to 0.33 | 0.34b1 to 0.34 | 0.35b1 to 0.35b8 | 0.35b9 to 0.35f | 0.36b1 to 0.36b9.1 | 0.36b10 to 0.36 | 0.37b1 to 0.37b8 | 0.37b9 to 0.37b16
50s, 60s & 70s: 0.53 to 0.60 | 0.61 to 0.68 | 0.69 | 0.70 | 0.71 | 0.72 | 0.73 | 0.74 | 0.75 | 0.76 | 0.77 | 0.78 | 0.79
80s & 90s: 0.80 | 0.81 | 0.82 | 0.83 | 0.84 | 0.85 | 0.86 | 0.87 | 0.88 | 0.89 | 0.90 | 0.91 | 0.92 | 0.93 | 0.94 | 0.95 | 0.96 | 0.97 | 0.98 | 0.99
100s & 110s: 0.100 | 0.101 | 0.102 | 0.103 | 0.104 | 0.105 | 0.106 | 0.107 | 0.108 | 0.109 | 0.110 | 0.111 | 0.112 | 0.113 | 0.114 | 0.115 | 0.116 | 0.117 | 0.118 | 0.119
120s & 130s: 0.120 | 0.121 | 0.122 | 0.123 | 0.124 | 0.125 | 0.126 | 0.127

