MAME/0.69
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A warts and all look through the history of MAME as described by the MAME Dev team themselves through their releases.
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Version 0.69 "Naughty Mouse in Paradise"
Released: 2003-05-23
Mainly a bugfix release for problems discovered with new features in 0.68, it also further clears the backlog. Put together by David Haywood,
If you submit changes please make sure they're up to date with the latest source code, if not it means more work for us in sorting them out.
Several people have asked about the SHA1Merger program for updating their own drivers, if you need this it should be on www.mame.net within a few hours of this release.
Note, we are aware of some problems with the Direct 3D core which cause some games to function incorrectly (Rolling Thunder title screen, Hard Drivin' Dashboard, Puyo Puyo title screen raster etc.) if you have problems with games when using -d3d try them without before reporting a bug. (although please do report games broken with -d3d if you find them but make sure to specify the problem is with -d3d)
The cause of this problem seems to lie somewhere in
result = IDirect3D7_CreateDevice(d3d7, &IID_IDirect3DHALDevice, back_surface, &d3d_device7);
however we don't know how to fix this nor why it happens, could the real problem be elsewhere?
General Source Changes
- Fixed a problem with missing 'returns' in the PIC CPU core [Bryan McPhail]
src\cpu\pic16c5x\pic16c5x.c
- Fixed a few MCU simulation problems in bking3 [Angelo Salese]
src\drivers\bking2.c
- Various changes [Nathan Woods]
-
src/cheat.c:
- Minor change to the MESS specific code
-
src/datafile.c:
-
DriverDataCompareFunc()is now declared withCLIB_DECL
-
src/hash.c:
- Removed
strupr()in favor a manual implementation, because it is non-ANSI
-
src/usrintrf.c:
- Minor tweaks within
#ifdefMESS code - UI code for discrete sound engine now encapsulated within '
#if HAS_DISCRETE'
-
src/ui_text.c:src/ui_text.h:
- Changed some
#ifdefMESS specific strings
-
src/windows/rc.c:src/windows/rc.h:
- Fixed a potential crash that could occur if the last line in an INI file was not terminated with a CRLF
- Added
osd_rc_write();which does the reverse asosd_rc_read()(this is only used in the MESS Win32 port)
-
src/fileio.c:src/fileio.h:
- New
mame_fputs(),mame_vfprintf()andmame_fprintf()functions (used inosd_rc_write()) above
-
src/windows/fileio.c:
- Removed some no longer relevant MESS globals
- Unicode enabled (i.e. - compiles under
#define UNICODE)
-
src/windows/winalloc.c:
- Added corresponding
_msizeimplementation (this fixes a benign but very subtle bug when debugging with VC)
-
src/idectrl.c:src/idectrl.h:
- Added
ide_controller_init_custom()(used by MESS)
-
src/fileio.c:src/hash.c:src/windows/fronthlp.c:
- Removed private prototypes of
crc32(), in favor of#include <zlib.h>
-
src/windows/fronthlp.c:
- Minor tweaks within
#ifdef MESS
-
src/sha1.h:
- Put
#ifndef _STDINT_Haroundtypedefsforuint32_tanduint8_t(apparently these are already defined on the Mac)
-
src/windows/winalloc.c:src/windows/winmain.c:
- Put
CLIB_DECLin front of a few declarations
- Various Changes [Andrea Mazzoleni]
-
src/info.c
- Substitutes in the -listinfo output the strings "nodump" and "baddump" with "flags nodump" and "flags baddump".
-
src/sound/disc_mth.c
- Substitutes the
_HUGEmacro with the standardDBL_MAXvalue
-
src/cpu/tms9900/9900stat.hsrc/cpu/tms9900/99xxstat.h
- Adds a test for the GNU C compiler to skip some POWERPC inline assembler not compatible with the GNU assembler format.
-
src/x86drc.h
- Fixes some macros with arguments not used. Otherwise it doesn't compile with gcc 2.95.3.
- Auditing Fixes for cases where no good dump is known but a file is found [BUT]
src\audit.c
- Improvements and Bug Fixes to the Direct 3D Blitting [Leon van Rooij]
-
- -effect same as 0.68 and earlier, no effect on d3d module
- -zoom or -z (default is 2) select zoom level, works for the ddraw code as well find the smallest display mode that will fit an n times zoomed game image (only used when no display mode is explicitly forced, the d3d code takes the aspect ratio into account, ddraw behaviour is unchanged)
- -cleanstretch or -cs only strecth to integer ratios, works for the ddraw code as well
-
- -d3dfilter or -d3dflt select filtering algorithm
- 0 is none, 1 bi-linear, 2 flat bi-cubic, 3 gaussian bicubic, 4 anisotropic
- -d3deffect behaves exactly the same as -effect, but only affects the d3d module
- You can use all -effect parameters, so none, scan25, scan50, scan75, rgb16, rgb6, rgb4, rgb3, and sharp work, they are identical at 2x zoom scan75v and rgb4v also work, and are identical to scan75 adn rgb4 (as the d3d effects are automatically rotated already)
- Additionally, all effects presets and auto work none affects only the presets now.
- The presets are renamed, in addition to the -effect presets, they are now:
- rgbminmask,
- dotmedmask,
- rgbmedmask,
- rgbmicro
- rgbtiny
- aperturegrille,
- dotmedbright,
- rgbmaxbright
-
- -d3dscan scanline intensity, 100 is off
- -d3dfeedback feedback intensity, 0 is off
- -d3dsaturate oversaturation intensity, 0 is off
- -d3dprescale AKA sharp.
- -d3dcustom custom preset, as before (anyone who wants to customise presets can, everybody else should ignore it)
- -d3dexpert Normal users should not use this one, basically if you can't read the source to figure out what it does, you have no business using it <g>
- Behaves as -effect did in the previous updates, plus some new stuff;
- disable disables all effects,
- prescale lets you control prescale explicitly,
- pixelcounter changes the scanline texture
- (use mame whatever -z 4 -d3d -cs -flt 0 -d3dexpert pixelcounter),
- norotate disables rotating effects
-
- It has it's own ini section and it handles priorities itself to ensure correct behaviour. For custom presets, patterns are no longer loaded from the effects directory, the name should just include the path.
-
- There are warning messages when you do e.g. -nod3d -d3dscan50, or -d3d -effect sharp (although the latter will work as it has up until 0.68). It tests all hardware capabilities it should (as far as I'm aware, at least). It won't chop textures in 256x256 blocks for old Voodoo cards.
- -texture_management is now enabled by default as leaving it off seems to have worse consequences for more people than having it on. I haven't added a workaround for cards that can't render to textures yet, other than that, any possible typos, etc. or any suggestions people may have, it should be good for 0.69.
-
- Apparently some videocards don't like the DX7 pageflip in combination with a triple buffer. (behaviour when triple buffering is unchanged from 0.67, that goes for the d3d code as well as the ddraw code).
-
src\windows\video.csrc\windows\video.hsrc\windows\wind3d.csrc\windows\wind3d.hsrc\windows\win3dfx.csrc\windows\win3dfx.hsrc\windows\windraw.csrc\windows\windraw.hsrc\windows\window.csrc\windows\window.hsrc\windows\d3d_extra.hsrc\windows\windows.mak
- Added USA 2-Slot bios to NeoGeo Driver (recompile to use) also readded line removed by mistake, fixed coinage bug when using USA Bios []
src\drivers\neogeo.csrc\machine\neogeo.c
- Added Asia Bios to NeoGeo Driver []
src\drivers\neogeo.c
- Renamed Proms in Eggor [David Haywood]
src\drivers\pacman.c
- Fixed Demo Sound Dipswitch in sotsugyo [Fujix]
src\drivers\funkyjet.c
- Fixed Infinite Lives Dipswitch in qtono2 [BUT]
src\drivers\cps1.c
- Various Fixes and Improvements to Chack'n Pop [BUT]
src\drivers\chaknpop.csrc\machine\chaknpop.csrc\vidhrdw\chaknpop.c
- Fixed the Sound Loading in some Taito F3 Games [Paul Priest, Ryan Holtz]
src\drivers\taito_f3.c
- Corrected Dragon Master Dipswitches and Frequencies [David Silva, Guru]
src\drivers\drgnmst.c
- Added NeoGeo Mahjong control panel support [David Haywood]
src\drivers\neogeo.csrc\machine\neogeo.c
- Corrected sprite priority in brkthru and darwin and converted the driver to use tilemaps [Satoshi Suzuki, David Haywood]
src\drivers\brkthru.csrc\vidhrdw\brkthru.c
- Fixed a bug with -crconly which could cause
options.debug_widthto become corrupt [Paul Priest]
src\mame.h
- Fixed a problem where a NODUMP rom was reported as found even if it didn't exist in the rompaths [HobbesAtPlay]
src\fileio.c
src\drivers\timelimt.c
- Fixed Length of Proms in Main Event (SNK)
TESTDRIVER[David Haywood]
src\drivers\mainsnk.c
- Fixed Merging of Sets in Shougi
TESTDRIVER[Toby Broyad]
src\drivers\shougi.c
- Fixed Name of Mach Breakers (was Match Breakers) [MameTesters]
src\drivers\namconb1.c
- Fixed Interrupt being triggered on Non-Existant CPU for TaitoSJ games with no MCU [Aaron Giles]
src\machine\taitosj.c
- Added -bios option [Paul Priest]
- Adds the system option "bios". An integer that is valid where: 0 <= n < 15
-
- Rom loading is now modified so that if any of the 4 bits in
ROM_BIOSFLAGSMASKof the rom flags are set, it will only be loaded if thevalue+1 == options.bios
- Rom loading is now modified so that if any of the 4 bits in
-
- NeoGeo has been modified to take advantage of this as follows:
- 0 - "sp-s2.sp1" - Europe, 1 Slot (also been seen on a 4 slot) (default)
- 1 - "sp-s.sp1" - Europe, 4 Slot
- 2 - "usa_2slt.bin" - US, 2 Slot
- 3 - "sp-e.sp1" - US, 6 Slot (V5?)
- 4 - "asia-s3.sp1" - Asia S3 Ver 6
- 5 - "vs-bios.rom" - Japan, Ver 6 VS Bios
- 6 - "sp-j2.rom" - Japan, Older
-
- Note that using a value
>6and<15will result in NO bios rom being loaded (And a red screen in NeoGeo's case).
- Note that using a value
-
src\common.csrc\common.hsrc\drivers\neogeo.csrc\mame.hsrc\windows\config.c
- Corrected Filenames for Steel Gunner 2 [Brian Troha]
src\drivers\namcos2.c
- Fixed Scrolling bug in One Shot One Kill [Angelo Salese]
src\vidhrdw\oneshot.c
- Fixed Mcu Reset for Tiger Heli [Angelo Salese]
src\machine\slapfght.c
- Removed a graphic rom loading kludge in Yamato,which caused a bad gray square when launching missiles(yamato37b9gre);also fixed crashes in clone yamato2. [Angelo Salese]
src\drivers\yamato.c
- Removed NeoGeo Memory Card Manager
RESET/CALLoption from UI, this feature is only available on the AES console and should be in Mess (and probably won't be needed at all with a real AES bios) []
src\ui_text.csrc\ui_text.hsrc\usrintrf.c
- It would be nice if somebody could give a real accurate measurement of this []
src\drivers\neogeo.c
- Fixed FM bug causing bad sounds in maglord and other games which was introduced in the last release [Jarek Burczynski]
- Discrete Sound update for several games [Derrick Renaud]
-
- Atari Baseball - added video invert (triples/home runs).
- Avalanche - changed to discrete sounds adding missing top rocks sound (
Aud0trigger). (and yes the game is supposed to sound horrible) - Dominos - added 60Hz ac signal (but it does not seem to affect anything).
- Drag Race - added discrete sounds.
- Night Driver - added discrete sounds and video invert during crash. Motor/skid sounds are not 100% correct.
- Sprint 2 - switched player controls so they lined up under the proper score color.
- Orbit - added discrete sounds.
-
- [but] fixed the 'no stereo' bug in
src\sound\discrete.c - I also fixed a minor bug in
src\sound\discrete.hcausingDISCRETE_LOGIC_INVERTnot to work. - And did minor code cleanup to Basketball.
- Removed
GAME_IMPERFECT_SOUNDflag from Circus. If correct samples are used then it is ok, like all sample games. (New accurate samples have been posted at twisty's)
- [but] fixed the 'no stereo' bug in
-
src\machine\atarifb.csrc\drivers\avalnche.csrc\machine\avalnche.csrc\drivers\bsktball.csrc\drivers\circus.csrc\sound\discrete.csrc\sound\discrete.hsrc\drivers\dominos.csrc\machine\dominos.csrc\includes\dominos.hsrc\drivers\dragrace.csrc\drivers\nitedrvr.csrc\machine\nitedrvr.csrc\includes\nitedrvr.csrc\drivers\orbit.csrc\drivers\sprint2.c
- Preliminary WIP Discrete Sound in Subs [Derrick Renaud]
src\drivers\subs.csrc\machine\subs.csrc\vidhrdw\subs.c
- Correct Colours in Clash Road [Luca Elia]
src\drivers\clshroad.csrc\vidhrdw\clshroad.c
New games supported
- Wolf Pack (prototype) [Stefan Jokisch]
- graphic emulation might not be perfect, no sound
src\drivers\wolfpack.csrc\vidhrdw\wolfpack.c
- Naughty Mouse [Dave Widel]
src\drivers\pacman.c
- Broadwalk Casino / Atlantic City Action [Dave Widel]
- this doesn't appear to be a gambling game
src\drivers\pacman.csrc\includes\pacman.hsrc\machine\acitya.c
- Paradise [Luca Elia]
- there seems to be a problem with the hi-score system
src\drivers\paradise.csrc\vidhrdw\paradise.csrc\includes\paradise.h
New clones supported
- Metamorphic Force (Japan JAA) [GMB]
src\drivers\mystwarr.c
- GI Joe (Japan) [GMB]
src\drivers\gijoe.c
src\drivers\phoenix.c
- Mr. Do's Castle (older) [Lee Taylor]
src\drivers\docastle.c
- Police Trainer 1.3B (Sharpshooter Hardware) [Brian Troha]
- fails rom check, does so on original hardware too
src\drivers\policetr.c
- Street Fighter 2 (USA 911101) [David Haywood]
src\drivers\cps1.csrc\vidhrdw\cps1.c
- Make Trax (set 2) [Dave Widel]
src\drivers\pacman.c
- NewPuc2 (hack) [Dave Widel]
- this hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
src\drivers\pacman.c
- World Class Bowling (v1.66, v1.65) [Brian Troha]
- v1.66 is now the parent
src\drivers\itech32.c
src\drivers\exidy.c
- Route 16 (set 2) []
src\drivers\route16.c
- Labyrinth Runner (World Ver. K) []
src\drivers\labyrunr.c
- The Main Event (2 Players ver. X) []
src\drivers\mainevt.c
- Quartet 2 (Japan) []
- Flash Point (Japan, bootleg) []
- no, these have nothing to do with the system16 rewrite
src\drivers\system16.c
- Chopper [US set 2 & set 3] []
src\drivers\snk.csrc\vidhrdw\snk.c
- Tunnel Hunt (Atari Original) [David Haywood]
- this is now the parent, old set is tunhuntc
src\drivers\tunhunt.c
- Arkanoid (US, older) [Stephane Humbert]
src\drivers\arkanoid.c
New TESTDRIVERS in source
- Polygonet Commanders [R.Belmont]
- only text layer is emulated, hangs waiting for network, DSP used for 3D graphics isn't emulated
src\drivers\plygonet.csrc\vidhrdw\plygonet.c
- Mahjong Daireikai [David Haywood]
- Mahjong Channel Zoom In [David Haywood]
- Mahjong Kakumei [David Haywood]
- Mahjong Kakumei 2 - Princess League [David Haywood]
- these just load the roms and decode the gfx for now, they might be similar to nmk16.c just incase somebody wants to finish them.
src\drivers\jalmah.c
- Slipstream [David Haywood]
- doesn't work due to unemulated v60 opcodes
src\drivers\system32.c
- Atlus Print Club (v1, v2, v4, v5)
- mainly for reference, it might not be possible to emulate them as they
- need a camera + printer
src\drivers\segac2.c
- Portraits [Steve Ellenoff & Peo]
- preliminary driver, still being worked on
src\drivers\portrait.csrc\vidhrdw\portrait.c
- Mustache Boy [Tomasz Slanina]
- preliminary driver, gfx not fully decrypted, missing proms, no sound
src\drivers\mustache.csrc\vidhrdw\mustache.csrc\sndhrdw\seibu.c
Version 0.69a
Released: 2003-05-31
This version is provided as a source diff only, more releases like this may follow depending on how this one goes down, the intention is to allow people to have the latest code without the hassle and bandwidth requirements of a new binary.
If you can't compile this then don't worry, normal releases will still happen, this doesn't change anything as normal release plans are concerned, please don't hassle whoever maintains your favourite port of Mame to add the updates here, not everybody is going to have time to make new binaries on a regular basis.
General Source Changes
- Fixed eeprom in Head Panic [Paul Priest]
src\drivers\esd16.c
- Few tweaks/minor optimizations to MIPS3 Dynacrec [Aaron Giles]
src\x86drc.csrc\x86drc.hsrc\cpu\mips\mips3drc.c
- Improved Save-State support for NeoGeo games [Mame32Plus]
- Changed NeoGeo Resolution to be 320 wide, this is correct, the glitches it causes are verified against a real MVS [David Haywood]
- Verified and corrected clock speeds etc. for NeoGeo [TheGuru]
src\drivers\neogeo.csrc\machine\neogeo.csrc\vidhrdw\neogeo.csrc\includes\neogeo.h
- Removed analog input definition and encoded it directly from Joystick input in Metal Soldier Isaac II [Jarek Burczynski]
src\drivers\msisaac.c
- IDE Update adding support for a few things needed in the future [Aaron Giles]
src\machine\idectrl.csrc\machine\idectrl.h
- TMS32010 BIO fix [Aaron Giles]
src\cpu\tms32010\tms32010.h
- C 68k core is now default, this fixes collisions in Assault []
- Fixed bug causing Timings to be broken when using D3D [Leon van Rooij]
src\windows\wind3d.c
- Optional XML output and xml to info converter (see xmlinfo.txt) [Andrea Mazzoleni]
- use -listxml, converter isn't fully set up yet.
src\info.csrc\info.hsrc\windows\fronthlp.csrc\xml2info\*
- A number of Changes to the Timer System [Aaron Giles]
-
- All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed.
-
- A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions:
-
- (There may be more, but I haven't found them yet.)
-
- Oh, one other useful function I added is this:
-
cpu_boost_interleave(double timeslice_duration, double boost_duration);
-
cpu_boost_interleave(TIME_IN_USEC(1), TIME_IN_USEC(100));
-
- which would interleave the CPUs on 1 usec boundaries for the next 100 usecs. Even more useful is this:
-
cpu_boost_interleave(0, TIME_IN_USEC(10));
-
- A very small value (0) for the first parameter means "use perfect synchronization", which should guarantee cycle-accurate synchronization for the specified duration. Note that this is *really* slow, so you don't want to be doing it too much!
-
- Let us know ASAP if anything else is broken as a result of this update
-
src\cpuintrf.csrc\cpuintrf.hsrc\cpuexec.csrc\cpuexec.hsrc\timer.csrc\timer.hsrc\drivers\taitosj.csrc\machine\taitosj.csrc\machine\arkanoid.csrc\drivers\harddriv.csrc\machine\harddriv.csrc\sndhrdw\harddriv.c
New games supported
- Guts'n [Paul Priest]
src\drivers\suprnova.csrc\vidhrdw\suprnova.c
- Dragonball Z [R.Belmont]
src\drivers\dbz.csrc\vidhrdw\dbz.csrc\vidhrdw\konamiic.csrc\vidhrdw\konamiic.h
- Ozon I [Pierpaolo Prazzoli]
- bad colours due to missing prom
src\drivers\galaxian.c
New clones supported
- King of Fighters '95 (set 2) [Jarek Burczynski]
- note, we use the new v1,c1,c2,c3,c4 from this set in the parent too
src\drivers\neogeo.c
- Kyros No Yakata (Japan) [David Haywood]
src\drivers\alpha68k.c
- Ambush (Tecfri) [David Haywood]
src\drivers\ambush.c
- Frisky Tom (set 2) [David Haywood]
src\drivers\seicross.c
New TESTDRIVERS in source
- Photo Y2K [ElSemi]
- unemulated protection
- Stadium Cross [David Haywood]
- graphic problems, no controls
src\drivers\multi32.c
Version 0.69b
Released: 2003-06-02
Another source diff update, this fixes some of the problems Mametesters discovered with the new timer code, please test this well too, if anything else is broken which worked in .69 let us know, it could be important.
General Source Changes
- Fixed Dipswitches and Inputs in Atlantic City Action / Broadwalk Casion [Peter Storey]
src\drivers\pacman.c
- Fixed a few Misc Typos [Santeri Saarimaa]
src\drivers\metro.csrc\drivers\oneshot.csrc\drivers\lethalj.c
- Added 'Right' in Moon Shuttle [David Haywood]
src\drivers\galaxian.c
- Various fixes to the PIC16C5x core. [Quench]
src\cpu\pic16c5x\pic16c5x.csrc\cpu\pic16c5x\pic16c5x.hsrc\cpuintrf.c
- Sound working in BIGTWIN [Quench]
src\drivers\playmark.c
src\drivers\playmark.csrc\drivers\drgnmst.c
- Fixed a bug in the V60 CPU core causing it to break with the new timer system [Aaron Giles]
src\cpu\v60\v60.c
- Fixed a problem in snprintf.c printing out floats with fractional partswith leading zeroes [Chris Kirmse]
src\windows\snprintf.c
- Fixed bug in K054539 causing bad vocals in Dadandarn [R.Belmont]
src\sound\k054539.c
- Added PGM Calender [Pierpaolo Prazzoli]
src\drivers\pgm.c
- Fixed a problem which caused sound to break in games using a YM2610 using the new timer system [Aaron Giles]
src\cpuint.c
- Changed NeoGeo to use boost_interleave for tight CPU communications instead of throwing cyces away [Aaron Giles]
src\drivers\neogeo.c
New games supported
- Space Cruiser [Tomasz Slanina]
src\drivers\taitosj.c
- Mustache Boy [Tomasz Slanina, Nicola Salmoria]
- previously a
TESTDRIVER, decryption completed by Nicola - still bad colours and no sound due to missing roms / mcu?
src\drivers\mustache.csrc\vidhrdw\mustache.c
- previously a
- Evil Stone [Tomasz Slanina]
src\drivers\taito_l.c
- Glass [Manuel Abadia]
- this isn't playable due to protection but I've enabled it anyway
src\drivers\glass.csrc\vidhrdw\glass.c
- Tri-Pool [David Haywood]
src\drivers\jack.c
New clones supported
- Final Fight (Japan Set 2) [Razoola]
src\drivers\cps1.csrc\vidhrdw\cps1.c
Version 0.69u3
Released: 2003-06-05
source diff, changed numbering system to ux instead of a,b,c because people were getting confused and thinking mame069b.zip (mame 0.69 _b_inary) was the updated version when it wasn't.
misc fixes and improvements this time, no changes related to the timer system so as far as testing that goes this isn't an essential upgrade.
if you use this code in your own build of Mame please make sure you use the correct version number to reflect the inclusion of this updated code.
General Source Changes
- Direct 3D update to change the way cleanstretch is handled [Leon van Rooij]
- -cleanstretch works like this:
- -cleanstretch auto: let blitter decide, the same as -nocs in 0.69 (default).
- -cleanstretch full: same as -cs in 0.69
- -cleanstretch none: disable (won't look good with scanlines)
- -cleanstretch horizontal: horz only
- -cleanstretch vertical: makes your toast
Added Ozon 1 Prom [Pierpaolo Prazzoli]
-
src\drivers\galaxian.c
-
Added correct roms to Mighty Monkey (bootleg on Super Cobra Hardware) [Pierpaolo Prazzoli]
-
src\drivers\scobra.c
-
Fixed some problems in the makefile for the xml2info program [Andrea Mazzoleni]
-
makefile -
src\core.mak
-
Fixed crash in usclssic []
-
src\drivers\seta.c
-
Fixed problem where controls stopped working after the first level in Tugboat [Tomasz Slanina]
-
src\drivers\tugboat.c
-
Changed MULU timing in asm 68k core so that it matches the C ones [Razoola]
-
src\cpu\m68000\make68k.c
-
Bug fix to loop addressing on YMF278B which helps stablise the tuning on looped samples (noticable in parts of s1945 at least). [OpenMSX]
-
src\sound\ymf278b.c
-
Fixed hedpanic sound banking []
-
src\drivers\esd16.c
-
Corrected various clocks in the vball driver [TheGuru]
-
src\drivers\vball.c
-
New clones supported
- Field Day (now the parent of The Undoukai) [Tomasz Slanina]
-
src\drivers\40love.c
-
- King of Fighters '98 (alt M1) [Razoola]
- King of the Monsters (set 2) [Razoola]
-
src\drivers\neogeo.c
-
- Various CPS2 clones [Razoola]
-
src\drivers\cps2.c
-
New TESTDRIVERS in source
- Sparkman [Luca Elia]
- not working, protection
-
src\drivers\suna8.c
Other Versions
editEarly versions: 0.1 to 0.10 | 0.11 to 0.20 | 0.21 to 0.26 | 0.27 to 0.31
The beta 30s: 0.33b1 to 0.33 | 0.34b1 to 0.34 | 0.35b1 to 0.35b8 | 0.35b9 to 0.35f | 0.36b1 to 0.36b9.1 | 0.36b10 to 0.36 | 0.37b1 to 0.37b8 | 0.37b9 to 0.37b16
50s, 60s & 70s: 0.53 to 0.60 | 0.61 to 0.68 | 0.69 | 0.70 | 0.71 | 0.72 | 0.73 | 0.74 | 0.75 | 0.76 | 0.77 | 0.78 | 0.79
80s & 90s: 0.80 | 0.81 | 0.82 | 0.83 | 0.84 | 0.85 | 0.86 | 0.87 | 0.88 | 0.89 | 0.90 | 0.91 | 0.92 | 0.93 | 0.94 | 0.95 | 0.96 | 0.97 | 0.98 | 0.99
100s & 110s: 0.100 | 0.101 | 0.102 | 0.103 | 0.104 | 0.105 | 0.106 | 0.107 | 0.108 | 0.109 | 0.110 | 0.111 | 0.112 | 0.113 | 0.114 | 0.115 | 0.116 | 0.117 | 0.118 | 0.119
120s & 130s: 0.120 | 0.121 | 0.122 | 0.123 | 0.124 | 0.125 | 0.126

