Knight Lore (Spectrum)
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Knight Lore
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| Publisher: | Ashby Computers and Graphics Ltd (ACG) |
| Developer: | Ultimate Play The Game |
| Alternative Title: | Nightlore ( Ricochet re-release typo on cassette) |
| Release date: | JP: xx NA: xx EU: December 1984 AU: xx |
| Genre: | Action Adventure |
| Number of Players: | 1 |
| Rating: | ESRB - n/a PEGI/ELSPA - n/a CERO - CERO-rating |
| Platform: | Sinclair ZX Spectrum |
| Media: | Audio cassette |
| Online Functions: | n/a |
Ground breaking isometric platform game created by Ultimate Play The Game.
Contents |
Gameplay
The aim of this game is to supply Melkhior the wizards cauldron with the 14 items it asks for to create a potion that will cure Sabreman of his curse of Lycanthropy.
The game runs for 40 days and 40 nights in speeded up time. Each night your character turns into a werewolf, and each day he turns back into Sabreman. The curse itself plays an important role in gameplay. Certain enemies (including Melkhior's cauldron itself) will attack Sabreman when a werewulf, making the timing of certain actions crucial.
The castle consists of 130 rooms with puzzles to solve and enemies to avoid. You can only carry 3 items, but you can place them wherever you like (with a limit of 2 per room) and you can also use them to help yourself jump higher.
Story
Typical for an Ultimate release, players are given a tantalising and cryptic introduction :
- "THE WEREWULF
- My journey's end is near; as the last few ebbs of daylight dance fleetingly in the cooling twilight, and then suddenly dart off to chase the red sinking sun.
- Behind me I feel night's dark icy fingers slither up long looming shadows, hiding behind large mounds and boulders, watching my every move... silently waiting... For days I have journeyed from the realms of the junglewulf to "KNIGHT LORE" castle to seek the old dying wizard and ask for his help to free me from this deathly curse... For countless nights I have slept chained to trees to keep my deathly curse at bay, but now I am here...
- My footsteps echo around the damp mossy walls of the large chamber, as I enter through the open main gateway, colossal doors judder open in an untouched groaning symphony, beckoning me forward on my quest.
- I sense the old wizard's gaze playing upon me, encapsulated within the labyrinth of traps and tests, to keep out all but the most persistent of unwanted guests who seek an audience with the great wizard MELKHIOR.
- Suddenly a cool blue mist starts to ebb forth from the cracks in the ancient stone-work. As it does so it begins to take form and become a powerful swimming swirling vortex of energy. Over all the noise can be heard the chanting and singing of long forgotten tunes, all sung in a blur of forgetfulness.
- THE MIST TUNES
- THE WIZARD'S OLDER NOW THAN ALL
- HIS HELP YOU SEEK WITHIN THIS WALL
- FOR FORTY DAYS YOUR QUEST MAY LAST
- LOCATE THE POTION, MAKE IT FAST
- THIS HIDEOUS SPELL UPON YOUR SOUL
- TO LOSE ITS HOLD MUST BE YOUR GOAL
- BEWARE, THE TRAPS FROM HERE BEGIN
- THE CAULDRON TELLS WHAT MUST GO IN
- TO BREAK THE CURSE AND MAKE THE SPELL
- TO SAVE YOURSELF AND MAKE YOU WELL.
- The mist suddenly ceases its action and dissipates as quickly as it came.
- I drop to the floor and with full knowledge of the old wizard I begin my quest. Dimly lit torches light the massive stone walls, their tired flickering flames never seeming to penetrate the inky darkness for more than a few feet... crystalline Merkyls, hideous Hobgoblins, stand frozen on huge monoliths, glittering in the cool trembling moonlight.
- Encapsulated by the old wizard long ago, they await their fate in an un-ending task of defence, silent and stony. This is to be their last everlasting fate as guardians of KNIGHT LORE castle, until the ultimate death of the old sorcerer... The moon has risen quickly and in the fullness of its cool blue light, I become a Werewulf...
- My fate is now all too clear, I have but forty days and forty nights to find the old wizard and seek his help and magical instruction, before my tormented soul becomes forever a werewulf."
Packaging
Screenshots
Review Scores
Crash: 94% Crash Smash (Issue 12, Christmas Special 1984/85)
Your Spectrum: 5/5 HIT (Issue 12, March 1985)
Credits
Written by Tim and Chris Stamper.
Trivia
- Actually completed by the Stampers before Sabrewulf. Knight Lore was kept back until Christmas 1984, as it was decided that it would harm sales of the aforementioned title if it was released beforehand.
Links
This article uses source material obtained from Wikipedia The original article can be found at http://en.wikipedia.org/wiki/Knight_Lore

