Dr Kawashima's Brain Training: How Old is Your Brain? (DS)

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Dr Kawashima's Brain Training: How Old is Your Brain?
Dr Kawashima's Brain Training: How Old is Your Brain?
Coverpicture.jpg
Publisher: Nintendo
Developer: Nintendo
Alternative Title: Brain Age: Train Your Brain in Minutes a Day (DS) (US)
Release date: JP: 19/May/2005
NA: 17/April/2006
EU: 09/June/2006
AU: date/monthintext/year
Genre: Miscellaneous
Number of Players: 1-16
Rating: ESRB - ESRB-rating
PEGI/ELSPA - PEGI-rating
CERO - CERO-rating
Platform: Image:Nintendo DS_thumblogo.png Nintendo DS
Media: DS game card
Online Functions: No
Amazon:

UK US De Fr Jp Ca

Brain Training (to give its short name) is a game designed to keep your brain young via simple tasks that give you a mental workout. The ideal brain age to be at is 20.

Contents

Gameplay

The game is designed to be played for a short period each day, which should consist of at least three training exercises and a brain age check. Each time a training exercise is done you earn a stamp which unlocks more training exercises, hard modes, and extra options

The DS is held perpendicularly to how it's usually held, kind of like a book, with the touch screen being on the right hand side - if you're right handed, and left if you're left handed.

Training

Initially there are three training exercises unlocked: Calculations x20, Calculations x100 and Reading Aloud, although more are unlocked.

Calculations x20

The aim is to answer 20 simple maths questions as quickly as possible, the answer is written on the touch screen and the questions displayed on the other screen. Incorrect answers give a 5 second penalty.

Calculations x100

Similar to Calculations x20, but with 100 questions instead. Finishing with a time under 90 seconds unlocks a hard mode version of this.

Reading Aloud

A passage from a book is displayed, and you have to read it aloud (although it says you can read it in your head if desired). A button labelled next turns the pages, and is used to stop the test when finished. Performance is measured in syllables per second.

Low to High

Numbers are shown briefly on the non-touch screen, and then vanish. On the touch screen you then have to touch the boxes (in corresponding positions) in the order of the numbers starting with the lowest to the highest.

Syllable Count

A sentence is shown on the non-touch screen and you have to count how many syllables are in it and write the answer on the touch screen. Performance is measured on how long it takes to complete a set amount, wrong answers give a 20 second penalty.

Head Count

A number of people are shown on the non-touch screen, and then a house covers them up. People then enter and leave the house, and when asked you have to write how many people are remaining in the house on the touch screen. Score is measured on how many you get right out of five (which get progressively harder). A hard mode is unlocked when you collect 9 stamps.

Brain Age Check

To check your brain age you are given three random tests to do (although it's possible to select which three you take by holding Select when selecting the Brain Age Check option), and at the end you are told your Brain Age. As some tests require speaking out aloud, the game checks if you are in a place where you can speak aloud or not and picks tests appropriately.

Word Memory

A list of words is displayed for two minutes, your goal is to remember as many as possible. You then have three minutes to write the words back in - although if you finish early you can press select to end the test. Performance is measured on how many you can remember.

Stroop Test

The name of a colour is displayed on the screen and you have to say what colour the font is (as opposed to the word itself) into the microphone. There are four possible colours: red, yellow, blue and black, and you're measured on how quickly you can do 50.

Speed Counting

In this test you count aloud from 1 to 120, and are required to say each number clearly and distinctly. Upon finishing you press a button to say you've finished. This test measures how long it takes for you to finish, and requires honesty on the part of the person being tested.

Connect Maze

The letters A to M and the numbers 1 to 13 are displayed in little circles on the touch screen and you're required to connect them in the order of A -> 1 -> B -> 2 -> C -> ... -> M -> 13. Performance is measured on time taken.

Number Cruncher

Numbers of various colours and values are displayed on the non-touch screen, along with a question, which will have a numerical answer. The questions are along the lines of "How many black numbers are there?" or "How many times does the number 5 appear?" The answer is written on the touch screen, and you cannot continue until you've got it right. How long it takes to complete is measured.

Calculations x20

Exactly the same as the version used in the training mode of the game.


Screenshots

Dr Kawashima's Brain Training: How Old is Your Brain?
Dr Kawashima's Brain Training: How Old is Your Brain? 1
Dr Kawashima's Brain Training: How Old is Your Brain? 1
Dr Kawashima's Brain Training: How Old is Your Brain? 2
Dr Kawashima's Brain Training: How Old is Your Brain? 2

Review Scores

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Trivia

  • Saying "Glasses Glasses" on the title screen makes Dr Kawashima's glasses go up and down.
  • The Western release of the game included a Sudoku mode containing 100 puzzles of varying difficulty.

Credits

  • Kouichi Kawamoto: Director
  • Masamichi Sakaino: Assistant Director
  • Noriko Kitamura: Assistant Director
  • Tadashi Matsushita: Graphic Designer
  • Masani Ueda: Graphic Designer
  • Mikio Mishima: Graphic Designer
  • Yo Ohnishi: Graphic Designer
  • Shinji Kitahara: Programmer
  • Yoshinori Katsuki: Programmer
  • Jun Ito: Programmer
  • Masami Yone: Sound Director
  • Minako Hamano: Music Composition
  • Akito Nakatsuka: Music Composition
  • Nanako Kinoshita: Manual Designer
  • Sachiko Nakamichi: Manual Designer
  • Yuki Moriwaki: Support Programmer
  • Yasuyuki Tahara: Support Programmer
  • Shunsuke Murotani: Support Programmer
  • Takeshi Shimada: Support Programmer
  • Hirohito Yoshimoto: Data Compression Engineer
  • Yoshito Yasuda: Technical Support
  • Shintaro Jikumaru: Technical Support
  • Hironobu Kakui: Technical Support
  • Yoshinori Oie: NCL Product Testing
  • Yasuhiro Matsumoto: NCL Product Testing
  • Yusuke Amano: NCL Product Testing
  • Super Mario Club: NCL Product Testing
  • Yoshie Oku: Coordinator
  • Masaki Tawara: Coordinator
  • Marcus Krause: Coordination (European Localisation)
  • Thomas Ito: German Translation
  • Martin Weers: German Translation
  • Michaël Hugot: French Translation
  • Hervé Lefranc: French Translation
  • Jesús Espí Tinoco: Spanish Translation
  • Barbara Pisani: Italian Translation
  • Nick Ziegler: UK English Translation
  • Robert de Boer: Dutch Translation
  • Erkan Kasap: Testing Team (Translation)
  • Alessio Danieli: Testing Team (Translation)
  • Masaru Nishita: Progress Management
  • Shinya Takahashi: Producer
  • Ryuta Kawashima: Supervisor
  • Satoru Iwata: Exectutive Producer

External links

Brain Age Official Site

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