Donkey Konga (GameCube)

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Systems | Image:Nintendo GameCube_thumblogo.png Nintendo GameCube | Rhythm Action
Donkey Konga
Donkey Konga
DonkeyKongaGCEU.jpg
Publisher: Nintendo
Developer: Namco
Alternative Title: None
Release date: JP: 12/December/2003
NA: 27/September/2004
EU: 15/October/2004
AU: date/monthintext/year
Genre: Rhythm Action
Number of Players: 1-4
Rating: ESRB - Everyone (E)
PEGI/ELSPA - 3+
CERO - CERO-rating
Platform: Image:Nintendo GameCube_thumblogo.png Nintendo GameCube
Media: mini-DVD
Online Functions: No
Amazon:

UK US De Fr Jp Ca

Contents

Description

Donkey Konga is a Nintendo GameCube rhythm game starring the gorilla Donkey Kong, developed by Namco and published by Nintendo. It is intended to be played with a special controller (tarukonga) resembling two small bongo drums, although standard GameCube controllers can be used.

Donkey Konga was developed by the same team of people who made the popular PlayStation 2 series Taiko Drum Master, aka Taiko No Tatsujin. Gameplay and screen layout are very similar.


Gameplay

Donkey Konga is a rhythm game where you use a special input device called Kongas, an electronic bongo drum. You play the game by reading a total of four drum commands (left drum, right drum, both drums, clap) from a scrolling sheet of music, and hitting accordingly. When you play, you play over a existing composition of music. When you try to hit a note, you are judged by four grades; Miss, Bad, O.K and Great. If you hit without getting a bad, or miss, you build up combos. The point of the game is to get most points possible, and as few bad and misses as possible. There are three levels of difficulty, Monkey, Chimp and Gorilla, the latter being the most difficult.


Story

One day, Donkey Kong and Diddy Kong discover a pair of odd barrels on a deserted beach. After showing the barrels to Cranky Kong, they learn the barrels are really a legendary musical instrument that plays music not only when you drum on it, but also when you clap. Donkey Kong christens the instrument the DK Bongo, and he and Diddy decide that they will become famous musicians, get rich and buy all the bananas they could ever want.

Characters

Donkey Kong holds centre stage, and he's joined by his little pal Diddy Kong. Also making appearances are Cranky Kong and King K. Rool.


Song List

This is the tracklisting for the songs in the EU version of the game.

  • Pop
    • 99 Red Balloons
    • Alright
    • Back For Good
    • Busy Child
    • Canned Heat
    • Cosmic Girl
    • I Want You Back
    • Lady Marmalade
    • The Loco-Motion
    • Tubthumping
    • You Can't Hurry Love
  • Funk
    • September
  • Latin
    • Oye Como Va
    • Para Los Rumberos
  • Classic
    • Hungarian Dance No.5 in G Minor
    • Turkish March
  • Oldie
    • Dancing In The Street
    • Louie Louie
    • Sing, Sing, Sing (With a Swing)
  • Rock
    • All The Small Things
    • Don't Stop Me Now
    • Richard III
    • The Impression That I Get
    • Wild Thing

Screenshots

Donkey Konga Screenshots
Donkey Konga Screenshot 1
Donkey Konga Screenshot 1
Donkey Konga Screenshot 2
Donkey Konga Screenshot 2
Donkey Konga Screenshot 3
Donkey Konga Screenshot 3

Alternative covers

US Donkey Konga Cover

Credits

Executive Producer: Satoru Iwata
Producers: Shinji Hatano, Hisashi Yuasa, Hiroshi Igarashi
Director: Hiroyuki Onoda
Game Design: Sato Endo
Chief Programmer: Maki East
Main Program: Hiroyuki Akamatsu, Ayako Murakami, Yoshihiro Kurohata
Graphic Design: Taro Okamoto, Yuki Watanabe, Takayuki Sasahara
Sound Composition: Junko Ozawa
Graphic Support: Yoichi Kotabe, Tetsuo Mizuno
Artwork: Shigehisa Kawano, Toki Ida
Sound Support: Koji Kondo, Toru Minegishi
Hardware Support: NINTENDO iRD Staff
Motion Capture: Sumio Ito, Tatsuji Kamakura, Kumiko Naemura
Coordinator: Masaki Tawara, Takayuki Haga
Supervisor: Shigeru Miyamoto
Product Debug & Testing Unit: Super Mario Club
Special Thanks: Kozo Tahara, Takayuki Hashida, Nobutaka Nakajima, Takashi Obara, Akio Onda, Yuji Masubuchi, Yoshitaka Watanabe, Yoshinori Agatsuma

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