Cartridge
From GamerWiki
A cartridge may be one method of running different software programs within a general purpose computer. This system was popularised by early home computers such as the Commodore 64, where a special bus port was provided for the insertion of cartridges containing software in ROM. This system was pioneered on earlier home TV game systems, and until recently remained a popular approach with modern games consoles. The advantage of cartridges over other approaches such as loading software from other media is that the software is instantly available, with no loading time, and it is held in a very robust and hence damage-resistant form.
From the early 1980s to late 1990s, all home video game systems were cartridge-based. When CD technology came to be used widely for data storage, most hardware companies moved from cartridges to CD-based game systems, since CD-ROMs were much cheaper to produce and could hold more content. Nintendo remained the lone hold-out, and did not create a CD based system until several years later, instead opting to make their "next generation" system, the Nintendo 64, cartridge-based. This move was questioned by many industry insiders, who argued that cartridge-based games could never be as long or complex as CD based games, such as those found on competitor systems like the Sony PlayStation. The economic consequences Nintendo suffered as a result of this gamble are often regarded as marking the end of cartridge-based home gaming systems; in fact the next gaming system Nintendo released, the GameCube, features a DVD-ROM-based format. Hand-held systems, however, which Nintendo enjoys a near monopoly over, remained cartridge-based until the release of the Nintendo DS (which uses a proprietary type of flash memory card slightly larger than an American or Canadian quarter) and PlayStation Portable (which uses Universal Media Discs).

