Animal Crossing (GameCube)
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Animal Crossing
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| Publisher: | Nintendo |
| Developer: | Nintendo |
| Alternative Title: | Doubutsu no Mori Plus (GameCube) (JP) Animal Forest + (GameCube) (JP) |
| Release date: | JP: 14/December/2001 NA: 15/September/2002 EU: 24/September/2004 AU: date/monthintext/year |
| Genre: | Miscellaneous |
| Number of Players: | 1 |
| Rating: | ESRB - E PEGI/ELSPA - 3+ CERO - CERO-rating |
| Platform: | |
| Media: | Mini-DVD |
| Online Functions: | No |
Contents |
Gameplay
Animal Crossing became famous in Western territories for being a game without any defined goals. Often described as the ultimate chill-out game, Animal Crossing permits the player to pursue his or her own objectives without time pressure or the threat of character demise. The player takes the role of a character that visits a town and establishes a new home. In this town, there are other animals. Each animal has his or her own distinct character, and will ask you to perform tasks in order to earn their respect, friendship, and material gifts.
In order to being a new life, the player needs to borrow money from the town's shopkeeper, Nook. This money can be paid back by selling items that are found or awarded in the town. These can be gained by performing tasks, gathering from the forests or ground, or fishing in the rivers or sea. Many different activities can be performed, and players of Animal Crossing will often find themselves performing seemingly mundane, yet highly enjoyable, activities in the town.
As the player progresses, the opportunity arises to upgrade their house with items or even new rooms. With the added ability to trade items that have been found in Animal Crossing, using a simple system of in-game codes, the longevity of this game is guaranteed. Codes are not traded in-game over the Internet, but can be emailed between players, or obtained via Web pages and Internet forums. This enables players with, for example, a certain type of fruit tree in their town, to acquire new types of fruit to sell to Nook the Shopkeeper.
Animal Crossing is unique in that it is directly linked to the console's internal clock. Therefore, when the player loads the game, the time of day in the town is directly related to the time of day in the real world. This is also applied to the seasons and annual events that the player will witness in-game. The world of Animal Crossing changes with the seasons and new items, creatures, and events only become available at certain times of year. Annual celebrations such as Christmas and Halloween are also celebrated.
Players of Animal Crossing often find themselves returning to the game after several months' of absence. If they do, they will find their town full of weeds to be collected and their animal friends enquiring why they have not visited for so many weeks. All of these small touches add to the charm that has become a classic part of contemporary gaming.
Screenshots
Review Scores
- Edge: 8/10 (Issue 117)
- Game Informer: 9.5/10
- GamePro: 4.5/5
- GameSpot: 8.1/10
- GameSpy: 84/100
- IGN: 9.1/10
Credits
- Product Manager: Jennifer Crotteau
- Product Editor: Micheller Trujillo
- Editorial Assistant: Matt Sumpter
- Design And Layout: Derek Hocking
- Producer: Takeshi Tezuka
- Directors: Katsuya Eguchi, Hisashi Nogami
- Character Animation: Ryuji Kobayashi
- Character Design: Noriko Ikegawa, Yoshihisa Morimoto
- Screen Design: Toki Iida
- Interior Design: Aya Sumimoto
- Field Design: Jun Takamura, Shinko Konishi
- Effect Design: Masanao Arimoto
- Event Design: Naoki Mori
- Design Support: Michiho Hayashi, Kozumi Yamaguchi, Takeo Sugawara, Tomoaki Nakahara, Atsushi Miyagi, Yumi Yoshimi
- Sound Director: Kazumi Totaka
- Field BGM: Kenta Nagata
- Indoor BGM: Toru Minegishi
- Event BGM: Shinobu Tanaka
- Sound Effects Programming: Taro Bando
- Sound Support: Yasushi Ida
- Script: Makoto Wada, Kunio Watanabe, Kenshirou Ueda
- Programming: Masaru Nii, Kunihiro Komatsu, Gentaro Takaki, Hiromichi Miyake, Kenzo Hayakawa, Shigehiro Kasamatsu, Takamitsu Kuzuhara, Kenji Matsutani, Atsushi Sakaguchi, Masaro Sakibara, Makoto Sasaki, Nobuhiro Sumiyoshi, Yoshitaka Takeshita, Hiroshi Umemiya, Yuichi Y
- NES Emulator Program: Tomohiro Kawase, Hideaki Shimizu
- Technical Support: Takao Sawano, Library Support Team
- Debug Support: Hironobu Kakui, Yoshito Yasuda
- Debug: Super Mario Club
- Executive Producer: Satoru Iwata
Trivia
- Animal Crossing was first released as Animal Forest for the Nintendo 64 in Japan.
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